Re: The Studio Quick-Crit Thread
Well it looks true to the H3 map that he's copying from, so in that sense it looks pretty good.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Llama Juice
So don't use extra bitmaps, use proper space of your current one and make several assets use the same texture.
I am using 3 textures for that entire image you see there, one unwrapped for the pillars and another for the rest of the structure, I could unwrap the entire map into one HUEG bitmap but it will look way to low res for my taste even if I do blow it up to something super duper huge, but ill still fuck around with that see how it looks.
The uniform lines along the edges of stuff bothers the shit outta me though. It's all the exact same width and the exact same opacity. The opacity bothers me more than anything for a few reasons...
Ok shoot.
1: You're painting a sand? texture on top of the stone... without making it look like how sand would rest. I understand that most of it is just tiling fun time, but I think you'd benefit from doing a multi map setup (similar to how most people do ground textures) That way you could actually paint in sand where you want it to be on the mesh, rather than trying to use a tiled "brick"+"square outline of sand around the brick" texture.
Not sand :downs: and like I said im having issues with tagspace and pushing out more bitmaps specific for anything is not exactly something ill want to do, but hey ill try it.
The only part of that sand application that I actually like would be the far right side above the door where you have the sand sliding down the surface. Everything else looks like an overly abused skate park where everything possible has been grinded exactly 486 times, no more per piece, and no less.
ummmmmmmmmmmmmmmmmm
BTW the shitty render makes everything brighter than it actually is.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Snowy
shirt
Looks very nice. I would try outlining the major details of the piano.
Re: The Studio Quick-Crit Thread
Okay this is pretty much done for now, I started on it months ago and finally got around to finishing it. It's meant to be a humanoid alien, hence the weird ears:
http://i199.photobucket.com/albums/a...939/Head01.jpg
What do you guys think of the way I did the ears, yay/nay? Also, I gotta go redo the lips because they look terrible. It's also supposed to have horns, but i'm not sure yet how/if i'll do those. (he's based off a character in the book Contest by Matt Reilly.) I've already unwrapped it, and he'll probably turn into a full biped at some point.
(also, Heathen i'm waiting for you to tell me it looks creepy... again)
Re: The Studio Quick-Crit Thread
The ears need to stick out. Right now it just looked like someone carved the shape of an ear into the side of his head.
Re: The Studio Quick-Crit Thread
Yeah... I'm guessing you didn't read what I wrote.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Corndogman
Yeah... I'm guessing you didn't read what I wrote.
The fact you made them like human ears using that reason is just silly
Re: The Studio Quick-Crit Thread
A Mental Patient's Anecdote
My walls are padded, my doors: locked.
My windows non-existent.
Constantly I cry myself to sleep
Wrapped in fabric, mind gone deep
And yet, I look upon the wall
And there I see your face
In patches dark upon the yellow,
How it makes me feel so mellow
That caretaker of the institution
How he keeps me here.
He sees me as a lesser being,
so he keeps me, never seeing
What life is like outside my doors.
e: removed trailing ellipses for Nugget
Re: The Studio Quick-Crit Thread
get rid of all of the "..."
just have the lines end with no punctuation, unless it's the end of a sentence.