my server is mainly not a zombie server :P
it has other types..... like CTF
so, blue team should pickup things in other gametypes....
so if put 'disable_all_object' it also effects to other game types.... (it happend at the days when i put that)
for example, lets say i have put it like this:
event_start $mode:zombie 'disable_all_object 2 1'
then,
lets say i played the CTF first. no prolem. blue team will pickup anything....
then if i go to zombie game. ok blue cannot pickup anything..
then, again if i go to CTF, blue cannot pickup anything :P
blue will unable to pickup things untill i restart the server ^^
so, even if i put that '$mode:zombie' argument, it registers to all team game modes just after the zombie mode started.., :D
hey i really need is that, that map to download, zombie is ok, i can kill the zombie for picking up weapons ^^
not just 'disable_all_object' command, 'block_tc' (blocking the players changing teams) also affects to other team gametypes.
same way... it registers to all the team gametypes just after the first gametypes it used...
so what i did to prevent zombies to become humans again? :p,
event_teamswitch $mode:zombie $team:red $deaths>=1 'st $n blue;say $n "You cannot become a human again ^_^"'
hahahahahahahahaha!!! oh sorry :(
so , no 'block_tc' command :p