seriously dude what the fuck
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Hey, 8, i can bake that shit for you if you want :downs:
You know what I think I will still put it in halo. But I will reduce the poly count by replacing most polys with textures.
I concur.
http://i655.photobucket.com/albums/u...cterrender.png
now for UVWs, textures, armor modeling, and possibly some Z-brushing...
The polycount is 804 polys, 1368 tris
crit?
acctually I take that back looks fine
needs more definition in it's legs, make a cut across the back of the legs, and give it some calf muscles
Upper legs or lower legs, or both? My grasp on leg anatomy has always been a bit lacking
upper leg should be 'fatter' in general, the middle leg needs a calf muscle,
where as the lower leg propably wont need muscles, as anatomy-wise speaking, that bit would be controlled by tendons. still though, some definition on it would be wide, as right now, it looks much like a plain piece of cylinder.
make the shapes flow over into eachother a bit more. just add a cut across the bac, and move it in a bit for the lower leg i guess.
you'll be surprised how much a ery small adsjustment can make to make a silhouette come to life.