Re: [Release]Halo CE 1.08 SightJacker
Quote:
Originally Posted by
The»Lucian
Don't make me go Samuel L. Jackson on you...:p
I meant that requiring a CD-Key to actually execute commands in a server rcon or command line I think is a bad thing. Halo 2's dedicated server has proven that. Nothing to do with being banned or the dedi knowing our hash. Just don't require certain keys for someone to ban or whatever on a dedi.
I hope thats clear enough now. >.>
One of the admins came in and cleared all the "non topic" stuff away. They had good reason to do so.
WELL. You need an individual key to do anything on a dedicated or even hosted server. Using someone's CD Key to do this would be idiotic and even Bungie isn't that dumb :rolleyes: so instead you have a unique CD-key hash that distinguishes you from everyone else in the server.
Re: [Release]Halo CE 1.08 SightJacker
Quote:
Originally Posted by
supersniper
Well I had it on xp but then I upgrade to vista naturally there were many compatiblility issues when I upgrades. I fixed them all but one my graphics card which for some reason cannot be upgraded because bestbuy said that i didn't have enough ports in my computer... anyways so the reason I cannot use WMM is because i get an error saying that my graphics card isn't supported in this verison of WMM. So that is why I don't have a movie editor. I honestly didn't know graphics cards had a say in using a movie maker or not on vista but it does. So when I get my laptop then i can edit movies.
A gift from one of my fellow Clan mates Ocelot then.
http://virtualdub.com/
I think it should work. ;)
Re: [Release]Halo CE 1.08 SightJacker
Quote:
Originally Posted by
StankBacon™
actually rec0 supposedly made a program that converts it back from the hash, but he never released it for obvious reason.
I don't believe that; I was told that your CD key hash is reversed and then MD5'd, and there's no way to figure out what the source of an MD5 hash is unless the source is known.
Quote:
Originally Posted by
The»Lucian
I knew that I meant using hash as part of its admistration. In my experience it just leads to further complications... Especially if there are keygens out there that are duplicating existing keys. :eyesroll:
Basing admin identification on a CD key as opposed to distributing a password is by far much more secure; while any idiot can leak a remote console password, the chances of your CD key being stolen and used against you are very slim. Yes, I know there are keygenerators out there that happen to be generating existing keys, but how many people do you think are there that own a copy of Halo for the PC legitimately versus kiddies pirating it with a keygen?
Re: [Release]Halo CE 1.08 SightJacker
I heard rec0 also found a way to make yourself unbanable, by changing your hash or some shit like that.
If any one could do it pbear, it would be rec0.
Re: [Release]Halo CE 1.08 SightJacker
Rec0 said he did a lot of things... but why he never released them idk... I just wished he made videos of them so I could still awe at his work.
Re: [Release]Halo CE 1.08 SightJacker
I heard rec0 made this application that made your halo man have infinite lives o.o
Re: [Release]Halo CE 1.08 SightJacker
Quote:
Originally Posted by
p0lar_bear
Basing admin identification on a CD key as opposed to distributing a password is by far much more secure; while any idiot can leak a remote console password, the chances of your CD key being stolen and used against you are very slim. Yes, I know there are keygenerators out there that happen to be generating existing keys, but how many people do you think are there that own a copy of Halo for the PC legitimately versus kiddies pirating it with a keygen?
I know its supposedly more secure but for example, with Halo 2 you have to put your key in as part of the login onto live. If someone hijacks that key (as I believe happened to mine and some of the other guys in the H2V section and on Bungie.net) then theres no server at all. I remember one guy who got a fresh brand new copy of H2V but had to return it since his key had already been keygen'd.
Where as the original dedi was made just fine. If for some reason an idiot leaked the pass in an all chat the clan should deal with him/her accordingly. However the damage wasn't permanant. All you had to do was change the password which took 2 seconds to change and maybe 2 minutes to give to members/friends you trust. No key required, hell on one computer I installed the dedi, got it to run, and then installed Halo and played the server from the same machine. Thats right, Halo:PC dedi only needs the files included and strings.dll (downloadable), no product key required.
In order to get a new key however it takes at least 10 minutes (most likely more) to either call microsoft for a support call you'll probably end up paying for anyway (my dad once spent 3-4 hours being swapped from country to country on his call) or stopping into a gamestop to feed microsoft more money for their crappy products and support. :rolleyes:
Honestly, I'd much rather keep it with password. You can change it, if theres someone you need to give it to, you just xfire them, and you'll never (or at least shouldn't) contact microsoft/bungie going "ZOMG MY DEDI PASS HAS LEAKED/CHANGED! Need Halpz!" :p
Re: [Release]Halo CE 1.08 SightJacker
Quote:
Originally Posted by
The»Lucian
Honestly, I'd much rather keep it with password. You can change it, if theres someone you need to give it to, you just xfire them, and you'll never (or at least shouldn't) contact microsoft/bungie going "ZOMG MY DEDI PASS HAS LEAKED/CHANGED! Need Halpz!" :p
All that stuff you said about halo 2 has nothing to do with halo 1. It's a normal halo 1 server except the server automaticly recognizes admins.
Admin control based on CD Key hashes is still a lot better. :)
Re: [Release]Halo CE 1.08 SightJacker
Yeah. Looks like somebody doesn't understand what we've been talking about :eng101:
Re: [Release]Halo CE 1.08 SightJacker