D:
Printable View
D:
Are you going for the unrealistic look?
E: nvm.
I still dun like it.
http://i303.photobucket.com/albums/n...ighter/yay.jpg
Sorry about the bad render, but yea.
Credits:
-Model-
Advancbo:door
Joshflighter (me): Hallway and everything but the door which is at the furthest part of the hallway. :)
The ground needs more detail, because it looks bad with the sides and top having detail and the bottom not having any.
Other than that it's pretty good.
http://i303.photobucket.com/albums/n...hter/newre.jpg
The last render was totally crap, this is much better. Also ty to disaster for some settings. :)
I hate the door, it makes the rest of the area look bad.
:(
So I should put detail to the floor? :o
You could possibly use an opacity map to add some type of grating to the floor + save polys. I'm not particularly liking the panels on the walls and ceiling, It just doesn't really match with the style of the door imo. As for those little handle-like things near the floor, they look pretty good but I dont really see what practical use they have. I know thats really nit-picky, but for things such as hallways, especially industrial type ones, things seem to flow better when everything seems to have some type of purpose.
The handle things are lights.
Also for floor detail, add the grates like Corn said. But put some pipes under it.