heh yeah I'm not much of a texture artist, don't know all the tricks to it so I just half assed them all. I just wanted to get the fuckers UVWed
Also I'll try to get screenshot references of all the levels from Durandal at some point. Can't play in the levels on Aleph One by yourself so I'd have to use the Xbox
August 29th, 2009, 09:33 PM
Darqeness
Re: Ain't got time pfhor this...
Quote:
Originally Posted by t3h m00kz
heh yeah I'm not much of a texture artist, don't know all the tricks to it so I just half assed them all. I just wanted to get the fuckers UVWed
Also I'll try to get screenshot references of all the levels from Durandal at some point. Can't play in the levels on Aleph One by yourself so I'd have to use the Xbox
On Aleph One, just click "Begin New Game" while holding ctrl and shift and a map list will come up. Scroll down to the bottom to find the multiplayer maps.
August 29th, 2009, 09:49 PM
itszutak
Re: Ain't got time pfhor this...
Quote:
Originally Posted by Darqeness
On Aleph One, just click "Begin New Game" while holding ctrl and shift and a map list will come up. Scroll down to the bottom to find the multiplayer maps.
you're joking right
Damn I could have saved so much time if I had known this
August 29th, 2009, 10:46 PM
t3h m00kz
Re: Ain't got time pfhor this...
Quote:
Originally Posted by Darqeness
On Aleph One, just click "Begin New Game" while holding ctrl and shift and a map list will come up. Scroll down to the bottom to find the multiplayer maps.
FFFFFFFFFFFFFFFFFFFFFF
Wow thanks
August 29th, 2009, 10:50 PM
Inferno
Re: Ain't got time pfhor this...
So m00kz n00kem... When do I get to beta? :realsmug:
August 30th, 2009, 01:20 AM
itszutak
Re: Ain't got time pfhor this...
Quote:
Originally Posted by Inferno
So m00kz n00kem... When do I get to beta? :realsmug:
beta beta beta beta :haw:
In all seriousness please take whatever time you want on this, I hate seeing people doing stuff out of obligation and not for their own enjoyment
August 30th, 2009, 01:53 AM
t3h m00kz
Re: Ain't got time pfhor this...
Once I get the HUD done, I'll make a Hang 'Em High variant and hand out a beta. I'm close.
I need the health and shield meter to render OVER the Radar bitmap.
Like this:
Help?
August 30th, 2009, 03:47 AM
itszutak
Re: Ain't got time pfhor this...
Are you sure it's possible? I've never seen evidence to show that that works. The standard HUD in Halo doesn't have anything behind the energy shield at all.
You could always model part of all the weapons to be that background of the bars, but that would require some careful modeling that I've only seen work once-- if he's still around, crtlaltdestroy would know how to do it, since he did a similar on-hud effect for his Splazer.
It's very faint but you can see the charging bar on the right side of the HUD in this video.
It's part of the physical model of the Splazer, carefully positioned and animated so it follows the HUD. E: This might be worded in a strange way. It's late and I need to sleep before I'm fully coherent again
E2: I'm not sure if this would scale with different resolutions but I think it's worth a try
E3: On second though (third?) I think it would, considering that the FP view scales w/ different resolutions. Different FOVs wouldn't work though
E4: Well, that might actually work too. I'm not sure if it would remain pixel-perfect but it may remain close
E5: Actually scratch that things farther from the edge would be more stretched
E6: Well it still should be close. It's just a straight bar.
E7: Oh fuck it here's a seventh edit. (se7enth edit? I really am going to sleep now)
August 30th, 2009, 05:14 AM
hry
Re: Ain't got time pfhor this...
Betaa to me bre?c;
August 30th, 2009, 05:31 AM
p0lar_bear
Re: Ain't got time pfhor this...
What section of the unhi is the radar/healthbar background under? If you haven't already, try putting that under the first section (Unit hud background).