i take that back, he's p much useless now.
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i take that back, he's p much useless now.
Sniper.
For me, the issue is that Valve wanted to "fix" the "W+M1" problem, but did it in all the wrong ways. Making the flame do LESS damage is just going to ENCOURAGE W+M1 so that people can get the most damage out of their flamethrower while they're alive. If you have to chase someone, more than likely you are going to be holding down W and M1.
And how hard is it to do the very same as, say, a demoman? You don't even have to press W; all you have to do is press M1 and shoot grenades over walls and around corners and you're likely to damage someone. Is that ANY less "noobish" than a W+M1 pyro (you don't even really have to see what you're doing as a demo when you're just chucking your nades over a wall)? Or a soldier that pops in and out from behind the corner and just fires rockets down the hallway hoping to hit someone? Or a sniper with the huntsman doing something similar to the soldier mentioned previously?
They're all cheap tactics. So if you're going to nerf the pyro to make spamming less of an option, I suggest it be done on ALL spammer classes, not just the pyro.
What valve needs to do: Get rid of the flamethrower's ability to randomcrit. Thats all it ever needed, imo.
Then they institute another new flamethrower that has lower range but the ability to crit at a higher rate than this one. I'd be happy.
E: also, fucking natascha...
was raping so dam much as a heavy last night lol....
With the pyro now I'm finding myself hiding and ambushing heavy medic apirs, and airblasting them.
the pyro buff owns, lovin' the minicrit reflects
Quote:
Originally Posted by ICEE
yes let's balance things by removing the ability to randomly crit this has proven to be a good idea (see: sauger, blut)
e: if you thought this was a pyro nerf then you probably aren't playing the class right? the direct flame damage has always been secondary to axtinguishing people ever since the pyro update