Urgh, reach's sniper is so easy I kept getting head shots easy in the beta and retail, and after doing that a lot I tried going back to sniping in halo 3 and I got really bad thanks to Reach.
Printable View
I thought the sniper rife in Reach was the easiest out of all the games. I could get headshots from across the map despite completely missing players.
I could only ever snipe in Halo 2. I suck with it in both Halo 3 and Reach, and never could figure it out (or bothered to) on PC.
PC took a LOT of skill. You had to know what the latency was and know how far to lead your shots relative to that latency, target direction, and speed. It wasn't easy, but once you got it into muscle memory you were nigh unstoppable.
meh the fact you had to calculate lead on snipers made me not want to ever play hce again.
wat.
That's what made it so addicting; knowing you were boss because you could do reliably what 80% of the players could not. And if you couldn't, learning how to so you could school that asshat who could was a great motivator.
Hit-scan is boring. If I want to mindlessly point and click, I'll go play Minesweeper.
They want the sniper rifles to be weapons anyone can use intuitively, but that was just not fun being on the wrong end of a SR in Reach.
I haven't played PC/CE in years, but you could juke, couldn't you? You could almost instantly go from strafing right to strafing left thanks to our friend the keyboard. With a stick, you decelerate and come to a complete stop when you try to do that.
If they took the Halo 3 SR, made it hitscan, and added in a damn hit sound so that when the sight recoils, you know what the Hell just happened and to help train people with an aural cue so that they can get better, faster. And if they gave us some evasion options that were a standard part of the game controls and not armor ability gimmicks, I would be excited to see that scenario at work.
A hitsound in halo 3? Gosh would have been too good of an idea.