A ui.map that could have added maps that could allow for an easy download of maps.
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A ui.map that could have added maps that could allow for an easy download of maps.
Dude, How does Sauce work? How do I make it work, this is awesome! all the possibilities!
it will never just "work" for you.
its not some .exe add-on where you just type in what you want it to do.
there is lots of work, coding, testing, re-coding, testing, coding again until it works how you want it to
and did i mention coding?
oh and variables
Arlioz is masterz. ignore him.
Variables are cool. I like variables.
How about the metroid prime Visor vision things?
http://forum.halomaps.org/index.cfm?...&topicID=30725
:realsmug: Open Sauce
Dude, this is a killer wish list. Hadn't thought of alot of them! What about an AI bot that you could load as your own buddy? or something that is like a AI bot that could play in the game in the same room as you as a player, but is only AI? I dunno if that's possible, but i want someone to try! I can't even get OS to load...
"I can't even get OS to load"
Help us help you. We don't know what you've tried or what version of the game you're on.
As for your AI bots, you already have a thread for that. I'll just say not that it's not likely to ever happen.
idea based on reach:
a function which can be used instead of flashlight
the armour "perks" and stuff in reach
-maybe a shield boost for 10 sec
-camo
-sprint
-jetpack??
-laser vision?!?!?!
-jump higher (like crysis strength mode)
-switch Fp and 3p?
Sprint is possible, with my build of OS, camo, shield boost, jump higher, all those except probably jetpack and switch fp and 3p are possible with clever scripting in my version of OS. I've exposed the isKeyDown function so scripters don't have to rely on the flashlight. For jump higher, I'm exposing a certain global so we can increase the jump velocity via OS or if someone wants, scripts.
A lot of that can easily be implemented. However, for it to properly sync some of them would require some extra syncronization data (read: networking messages). IE, the X second overshield. Though you could just force an equipment on an object.
I have no idea what you mean by laser vision.
There is already a cheat_super_jump too.
I think by laser vision he means shoot lasers out of your eyes
Im thinking x-ray like metroid prime.
I'm thinking sharks
with lasers beams
More 3rd person animations
We need a better widget system for SP maps and their projects. (build-cache-file-ex and you'll know what I mean by projects)
Here are a number of ideas I like-
Note that these are mostly server sided/mp related.
Include a chat filter that can be set either client or server-side. I tested something with intercepting chat messages with igm bitidork a long time ago, the idea seemed to work. Just need to dig up the stuff for it.
Add server-app abilities ie recognizing an admin based on hash, allowing chat commands to run.
Let
I like the idea of giving an admin have the ability to lock a player into a certain part of the map. Would allow for mappers to design maps for observers, I think some rp-ers would have fun with it, or perhaps having an approval server where you can join and watch but you can't play in the main part of the map without approval from an admin.
Have this lock be set to anything admin wants, all commands related to hash- admin could use some command like "lock_players <command>"
Where command: <unrecognized hashes> or <specific hashes only>. Would need to check if the hash is even in the game so it doesn't kill performance on busy servers.
Changing the location of spawn point to a cutscene camera location via script. Because server tells player where they are I don't see any issue with it..
Going to try out changing some values like textures on certain items.
Need to find out where to get player actions because I don't want to test what buttons are being pressed for certain things.
Another idea to add that I may wish to revisit in the future and am therefore adding right now, would be to force Halo to reload the cache checksums, or to force it to load maps it doesn't have already.
You know what might be an interesting feature. Support for a tertiary fire node in the models, or the ability to add a tertiary fire in the weapon and specify which node the projectile comes out of. The second method could be more beneficial because this would allow more than say 3 options. Though the firing method would be a whole other project.