overlapping them could be a problem if he wants different texture on the inside and outside of the box
:mech2:
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overlapping them could be a problem if he wants different texture on the inside and outside of the box
:mech2:
It does that because the camera renders past what you see in the viewport. To see what will go ingame, put on safe frames and look at the blue line. The blue line is what will be rendered ingame, and the next biggest one is (i believe) what gets rendered in the .avi file.
@flyinrooster;
True, but if he doesn't then he could. Either way, he can split one of parts up.. I will make an example later.
@flyingrooster that's correct because I want labeling etc on outside that inside does not need. ;) But thanks for your help though hunter the skill will be used on some other models.
Apart from the labels, is there anything else that will be different on the outside?
Question relating to Terror's unwrap:
Would it be better to have the box overlap itself and make it all have one plain texture, and then just have some planes with the external decals on them?
That way, you conserve space on your unwrap, but would the trade-off (being forced to use 2 different bitmaps, one of which has alpha for transparency) be worth it?
Hehe Id like to know that too ^^
@English, I was going to suggest that, that's why I asked that question Lol. Get out of my mind! :)
why the fuck would you turn a simple box into something that convoluted. just do what you have to, fucking christ