Been working on this for about an hour. I still have to add shadows and highlights, but I was just wondering if there was any line work that you guys think I should edit.
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Yeah, you could have tricked me.
I instantly knew it was not real.
No ascot
Did he not have it then?
[snip]
Okay, here's the retro version. Again, any line work that needs fixing up, please let me know. I've got to get some sleep though, but keep in mind I will be adding in shadows and highlights later.
E: Woah, I just noticed that I fucked up real bad on the ascot, redoing later...
E2: Here we go, the ascot is better. Still not perfect though...
What the heck is a specular? Its just geometry and smoothing. The planar thing (whatever that is, I think its when an area is completely flat) is difficult if not impossible to fix. I don't know how to fix them, I really did try to do that.
There's also a spot inside the trigger guard on the handle that smooths funny and I don't know how to fix it, it confuses me.
Specular is a material property that affects how the light is reflected off of a surface when you render. You have your specular level up quite high, so its hiding the details/errors. And when your smoothing, your poly distribution really matters, and as far as I can tell, your distribution is quite uneven and messy. Maybe you could post a wireframe? Even a screenshot wireframe would be helpful. :)