Yea, games use a different compression method for normal maps. An example is unreal engine, how the normal map looks completely different after it is imported. If you where to invert a normal map you would probably get an image that is simular to what you may be talking about. Since you are using DX ripper(lol) then you will only get the normal maps that are loaded into memory, which in fact are compressed to an optimized format according to LOD. Try ripping from the actual game files and not from a frame.
you really just made that up by looking at unreal engine, and nothing else, did you?
stop talking bullshit about stuff you obviously dont know much about, becasue you're far, far from the truth. (though you're right about dx ripper, HOWEVER, if it loads a texture, it doesnt just NOT load ONE COLOUR CHANNEL!, do you even realise how rediculous what you're saying is?)
December 12th, 2009, 09:48 AM
Futzy
Re: The Studio Quick-Crit Thread
Idea came from an out of focus shot of my laptop case:
December 12th, 2009, 10:59 AM
DEElekgolo
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by neuro
you really just made that up by looking at unreal engine, and nothing else, did you?
stop talking bullshit about stuff you obviously dont know much about, becasue you're far, far from the truth. (though you're right about dx ripper, HOWEVER, if it loads a texture, it doesnt just NOT load ONE COLOUR CHANNEL!, do you even realise how rediculous what you're saying is?)
When did i say it just loads 1 color channel?
December 12th, 2009, 01:17 PM
Spartan094
Re: The Studio Quick-Crit Thread
Modern Warfare 2 M4A1 ready and reload animation
Imbrokeu told me to post them. I told him to re-upload it to youtube with something at the end since youtube cuts off half a second but he said nah, well w/e. Here it is.
December 12th, 2009, 01:41 PM
n00ber
Re: The Studio Quick-Crit Thread
brokes animations make me
December 12th, 2009, 02:11 PM
ICEE
Re: The Studio Quick-Crit Thread
The left wrist/finger frames at the end of the reload look horribly unnatural. Other than that, pretty decent copy
December 12th, 2009, 02:45 PM
Roostervier
Re: The Studio Quick-Crit Thread
this is how you fix that cod normal map stuff (scroll down to normal map section)