Re: The Studio Quick-Crit Thread
Well, =sw=warlord said he wanted a more LED-style button; part clear, part clouded, so I wasn't going for scan lines as much as just underlighted plastic.
Even though, I also did whip up that button in about 2 minutes, so I could always do a better job. I'm more looking for crit on the metal's realism (or unrealism), as that's what I focussed most on.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
English Mobster
pistol grip has too many segments across, barrel is too many sides, looks like some details are modeled directly in when they'd be better off as single elements.
Re: The Studio Quick-Crit Thread
The scratches are too soft in some places and your material is a bit cloudy in general.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
The scratches are too soft in some places and your material is a bit cloudy in general.
this
Re: The Studio Quick-Crit Thread
UV is really bad.
Redo that before doing anything else with the texture.
About the texture itself:
The metal base material is too spongy
Damage on the polymer looks a bit excessive.
Also, body of the gun itself needs more obvious lighting if this is going into Halo 1.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
legionaire45
Also, body of the gun itself needs more obvious lighting if this is going into Halo 1.
It's not, it's going into UE3/Cryengine2
So most of the crit is on the metal and details just not being sharp enough? Because I actually went through and blurred a lot of it because I thought it looked too unrealistic originally. I guess I'll start with sharpening the damage and making a better metal base.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
BobtheGreatII
Heavy Repeater.
What do I win?
Dingdingding!
You win a neckbeard emote! :neckbeard:
And Snaf, I don't know why, but I've always preferred a single mesh over having multiple elements. It's just a thing that I've had, I guess, probably because I learned to model by making Halo maps. :p
Re: The Studio Quick-Crit Thread
And no good modeler in their right mind would keep everything in one mesh. Don't be ignorant and fix it.
Re: The Studio Quick-Crit Thread
Quote:
Seriously jay, stop making those worthless and stupid extrudes. They add nothing to your model, and make it look even shittier than it would without them. Furthermore go get some tutorials or something becuase to be honest its been like 5 months of you just modeling something and making the same mistake, over and over again. Your topology is shit, your mesh is riddled with non planers, and your adding more polys than you need to in ALOT of areas.
Look ill even post some for you
http://boards.polycount.net/showthread.php?p=966646
http://www.fpsbanana.com/tuts/332
And I don't care if you have already seen both of them, becuase if you have you obviously missed the entire gist of the tutorials.
Same thing I posted in your other thread jay.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
English Mobster
And Snaf, I don't know why, but I've always preferred a single mesh over having multiple elements.
ATTN: DÆRP