I was making my recommendations compared to the sharp edges of the bipeds in tf2. I thought his train was a bit high tris compared to the bipeds.
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That would be because characters tend to have more instances of them running around the map.
in comes ross to set some shit straight
quotin images cause i don't care B)
work on your scratch placement. i know it can be a bitch sometimes to work on or across seams, but those are usually the places you find damage - areas which stick out, and are therefore more likely to catch on things or get scraped along the ground. for instance, the average well-used steyr will accumulate so many scratches and chips along the entire left side of its optical sight it's not funny. the right is usually scratched too, as well as the front and back edges, but the left side is the worst because we lay the rifle on its left side (so we can see the white dot which indicates the rifle's on safe when we go to pick it back up). similarly, the left side of the stock is scratched to shit around the butt end, not so much around the right. think about which parts need to look worn and focus on those; add the rest later. try not to repeat my mistake of over-damaging it though (my ar skin looked fucking awful because i overdid the damage and overestimated where it would go).
no, you need to finish dat bitch. you've got a lot of the details wrong, and even more are missing. you didn't even try on the right side, which is a really bad idea on an ar-15 series rifle given that it's tilted to the left when cocked to inspect the chamber (as far as I can remember). the magazine release tensioner on the left of the magwell shouldn't stick out at all; the circular extrusion around it only sticks out a few millimetres. the tensioner itself is longer, reaching back almost to the edge of the well. the entire back end of the lower receiver is wrong, and that's a major detail, not a minor one. the sights are missing the windage and elevation adjustment screws, probably missing the flip-type adjustment between a large ring and small aperture, the front sight is misshapen (when viewed from the front, it tapers towards the top gradually, before curving back outwards in the same manner as the garand's sights, in your case you just dragged them out from far too low a spot). you're missing the bayonet lug, you've got a thick cylinder in front of the forend which shouldn't be there, your cocking handle is too thin, and you didn't even bother to model any of the important shit on the right side except the bolt assist. if someone looks at that rifle from the right, they'll see no brass deflector, no ejection port, no dust cover, no mag release, no ridges around said mag release... these are all very obvious details that need to be on there. not working off refs is something you should avoid at all costs. don't just pass it off, say you're too lazy and release something barely worth looking at. take the time to go back and correct your mistakes before moving onto something else and making the exact same ones.
e/ and clean your mesh up while you're at it, fucking hell
The model wasn't really worth backing up anyways. He should do better on his next model.
Looks like you used nurms all to hell.