Re: The Studio Quick-Crit Thread


The background stuff is rather low res 'cause it's supposed to just be background stuff. The Jerry Cans and Shovel/Axe are a bit high 'cause they are a part of the ambulance, but... *shrug*
I wanna go crazy with this scene and eventually get it all into UDK. The assets that are textured I've already put into the engine, the rest I haven't yet.
Re: The Studio Quick-Crit Thread
hate to be a pain but (shut up fuckheads) can you brighten it up a little? my cousin's computer has a fucked-up old crt, i can't see shit and no amount of messing with the settings helps. one thing i will say though is that the metal objects need some texture and the sandbags need to lose the text, it looks ridiculous. leave them blank.
Re: The Studio Quick-Crit Thread
IRONY.
Anyways, not to derail the thread, but I want to put in a request that this thread be locked and a new quick-crit thread started. It's starting to take way too long to access the page.
Not that I ever have anything worthwhile to say, but I like to keep up with the different things you folks are working on.
Re: The Studio Quick-Crit Thread
Do it. New Studio Quick-Crit thread for 2010. And have this one be archived.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
DEEhunter
Do it. New Studio Quick-Crit thread for 2010. And have this one be archived.
I agree
Re: The Studio Quick-Crit Thread
Sorry for the big picture, but the shots not working. Well I have a question, look at the top left corner the brown thing that looks like vent.
http://wvs.topleftpixel.com/photos/2...clothes_02.jpg
Say I was to model it, how would I go about unwrapping it so I can render a normal map for it and put it on a plane?
Hope you guys can help, thx.
E: Sorry for double btw.
Re: The Studio Quick-Crit Thread
So you want to bake that detail into a normal map on a plane?
If you want to just put it on a plane then you model a plane.... and UV that. You don't have to UV the "highres" or detail mesh when baking normals down.
Re: The Studio Quick-Crit Thread
Why would you put that detail on a plane. If anything, it would be a box, not a plane.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
Why would you put that detail on a plane. If anything, it would be a box, not a plane.
Yeah this. By the way, the only thing your actually unwrapping is the low res object.
Re: The Studio Quick-Crit Thread
I'm not even making that. I was just using it as a reference to what I was asking.
But thanks Llama, Disaster