dust cover is the wrong shape from the back, btw
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dust cover is the wrong shape from the back, btw
colour flow is nice, the rest I'm pretty unexcited by.
You also have an area middle bottom right that looks kinda shit and out of place.
This would look really nice in vector, but replacing all the black with a solid colour, and doing some 3d perspective zdepth on the buildings and stuff. Would make a really neat albeit generic graphic art poster thing.
Needs something along the edges as railings, such as the bridge image in your sig.
That looks literally nothing like an M4. Delete it, start over, and this time use proper refs (and more of them). Here's a hint for all of youfucking scrubs: other models (particularly ingame) do not count as refs, let alone proper ones. There's a reason the term 'commercial quality' is an oxymoron: devs care about getting things to look close enough to trick your average hurf-durfin' retard who never has seen and never will see the real thing, and they care about doing so in a few hours. As a result, nine out of ten game art assets which are supposedly existing weapons look shitand make me sperg out.
Closer, but still not quite there. The silhouette of the magazine is wrong; if you look at polymer/bakelite 5.45 mags, there's a bulge on the front that runs about two-thirds of the way down. There are obvious misaligned edges, not only in the indent over the magazine but also along the sides of the dustcover and receiver. The rear sight guards are made from a single, bent piece, not two narrowly-spaced sheets. Additionally, why is the gas tube bent? Also, the wires are a mess.
pix first:
http://i623.photobucket.com/albums/t...lowpolylol.jpg http://i623.photobucket.com/albums/t...olylowirel.jpg http://i623.photobucket.com/albums/t...mglowpoly2.jpg<-lowpoly
finished the lowpoly, time to get cracking on giving this bitch a nice set of textures.
lovin the progress. only thing i can think of right now is perhaps a magazine release. feel like it may add a little to the back, even though you'll only see it when reloading. still important though
http://deelekgolo.codebrainshideout....05-17_2120.png
http://deelekgolo.codebrainshideout....05-17_2121.png
http://deelekgolo.codebrainshideout....7_2121_001.png
How are you doing these kind of details?