I have no clue but its on the h3 sniper rifle.
Printable View
I have no clue but its on the h3 sniper rifle.
It is? I never saw it then, and it's not really necessary.
The W was on the Halo 3 one so I modeld it in, made this so I could try that AO thing I've been hearing about.
Anyways heres the wireframe
http://img301.imageshack.us/img301/2...sniper1mf8.jpg
Looks pretty good but get rid of the mirror line in the back and the trigger. Also the polygons by the little crevice on the stock, or part behind the trigger handle, seem kind of weird..
EDIT: Whats the tri count?
Try getting it down to 4k tri's. It really shouldn't be above that for the level of detail in the model. Leave the W out, for instance. That can be done in a bitmap. The pistol grip could have a lot less tri's too, it technically doesn't have to be anything more than a box. Even if you wanted it to look less boxy, you could still do it in less tri's than you have. Most of the indents on the stock could be put in the bitmap as well, you don't need that in there. No one even sees the stock that often. If you get rid of that stuff, you should easily have it down to 4.5k tri's.
Is this going in game?
Also, there a segment on the front end of the scope.
It's going ingame.
It's currently 4.8k tris
http://img528.imageshack.us/img528/9654/sniper3ob7.jpg
Skin it, make the FP version better (Delete the front part of the barrel, the one you don't see in the FP view) to save some FPS.
That wont save you anything, don't even bother.