Getting hits in Halo 3 wasn't the problem. The problem is all the weapons are so finicky that even getting a solid hit doesn't always help you (SHOTGUN).
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Getting hits in Halo 3 wasn't the problem. The problem is all the weapons are so finicky that even getting a solid hit doesn't always help you (SHOTGUN).
That and the fact that you can get killed before your shots register, which made shotgun fights bullshit. Host advantage was ridiculous until Reach. I'm glad they were smart enough to finally add two-way kills. Seems like it wouldn't have been hard to have coded in the first place, considering games like Quake 3 had shit like that which worked perfectly
And Armor Lock.
Timing your usage based upon grenades and heavy weapons.
I would have mentioned armor lock too, but that's like shouting "whooooo, Obamamcare!" in a crowd full of Tea Partiers, and I didn't feel like watching a blood bath unfold.
lmao, 5 seats = killing spree in one splaser! But I agree. I also wish they would have at least put the GL Falcon variant in the Forge palette...along with civie vehicles. For Customs and machinima.
For the tank tho, I prefer the separation (since the Wraith does the same thing). Plus, it makes it easier to creep up on that bitch when there's no gunner. It's easy to dodge tank fire (since it's a slower cadence), but FFFFFFFFFFFFFFFFFFFFFFFFFUUUU- when it comes to a stream of .50cal in your face.
Reach really needs a BR/carbine-like weapon as the primary spawn weapon instead of the DMR. As in, a proper medium-range weapon. BTB is often so miserable because everyone spawns with a long-range gun. I can't image how terrible a map like Standoff would be in Reach.