making it for CE would make me very happy. i might make a map for h2v one day, but right now i make maps for CE. and once again keep up the good work.
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making it for CE would make me very happy. i might make a map for h2v one day, but right now i make maps for CE. and once again keep up the good work.
i think i just peed myself. which is odd because i read that an hour ago but i didnt do it then. i should have that looked at.... yay my siggy works.
This map looks amazing! Keep it up!
you sure haven't.
http://img214.imageshack.us/img214/9...lation2yk2.jpg
the flat slanted shapes on the sides of the lower central structure look amazingly good, i think i'm going to have to rip you off on that. it would look seriously awesome with geometry-specific textures. also, great scaling. it's great to see someone knowing what he's doing so well.
Thanks, honestly feel free to replicate the ideas. Just give me a little credit for inspiration when your all done. ;)
TBH, I did what I should have done long ago...I started looking over all the concept art from Halo - Halo 3 and put my architecture education to work. I am truly hoping I can help define Forerunner architecture for us non-Bungie employees. It seems by everyone's comments that I am getting close to doing that.
Again Tweek, thanks for giving me the kick in the ass to get serious about the design and not accept second rate modeling.
Thanks everyone else who has helped so far as well. I do listen to critique, so as long as it is on topic and relevant to the stage of mapping that I am in, bring it on.
Also, Tweek and Dano, I noted your comments about texture maps. I have planned on doing some normal mapping for a few special areas, most notably the slanted facades on the central structure and the three "winged" portions of the antenna buttresses. I may call on either of you for some help/advice.
If you ever need help with radiosity or shaders, hit me up! (That is, for CE. I'm still lacking in H2V's shader systems. You are doing a release for CE, right? Right?) ^_^;
:P Amazing stuff, Mined!
All righty, Lightning. I do want to do a dual release. I think that the layout will be dynamic enough to handle both sets of game types. If I do need help with shaders, I know where to go. Thanks. :D
looks sick man. cant wait for it!