Bungie is using Vicon's Blade for their mo-cap stuff.
Also, Sapien just seems to be called Halo IDE now...but now that I think of it, I think it's always had that program title internally.
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Bungie is using Vicon's Blade for their mo-cap stuff.
Also, Sapien just seems to be called Halo IDE now...but now that I think of it, I think it's always had that program title internally.
FFFFFFUUUUUUUUUU more brutes....
Good, I love brutes.
Granade launcher, sprint you can kill from behind c:
some of this stuff might get cut guys remember Bungie is nortorious for cutting some pretty awesome stuff from the game before its finished
http://halo.wikia.com/wiki/Body_Bags
^cut from halo 3, would have made the game alot grittier and showed you the cost of defending earth :|
Noob tubes http://upload.wikimedia.org/wikipedi...very_small.png
Sprinting http://upload.wikimedia.org/wikipedi...very_small.png
Tactical Knife http://upload.wikimedia.org/wikipedi...very_small.png
Singleplayer maps reused as MP maps http://upload.wikimedia.org/wikipedi...very_small.png
Call of Halo: Reach
I don't like all of the similarities to Call of Duty that I'm seeing.
Despite that, I still think the campaign, plus forge\theater and (probably) firefight will make it better than Call of Duty. I read that the multiplayer maps are based on the single player maps, so there might be some differences, like how for Powerhouse, the mission that part is in is during night, while the mp version is during the day.
ViDoc finally finished downloading. I know we all got excited when we saw the Brutes pulling marines apart in the Halo 3 ViDoc, but a lot of the stuff they showed in this was really, really cool. I love the more epic feel, and seeing that many AI fighting at once was incredible. And the sparks! Holy shit, thousands of dynamic particles! So cool! If the feel in the final game is anywhere near as cool as it looks in that ViDoc, I'll be ecstatic.