There's one in a maya window at some point about halfway through.
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There's one in a maya window at some point about halfway through.
I like the way there bringing back deleted details, like the sprint and knife. It really seems like they're trying to put a lot of their old ideas that were essentially scrapped back into this one. Loved the DMR, and the pistol with a scope is a classic touch. Assault rifle seems interesting, since it has the 32 capacity but is supposed to spray a little more. And the AR seemed a lot better in appearance once you saw it in motion, firing upon enemies and stuff.
As far as the COD influence goes, it seems to me to be pretty minor. The only thing I noticed that had really changed was how fast things seemed to be moving in some of the scenes. Like when he tags the turret, it seems alot faster than in the older Halo games. Maybe thats just me though...
Well, if you watch at about 6:04, you can see (while carrying the Pistol) that you ONLY have the option to swap for a Plasma Rifle. That means either 1. the PR is no longer dual-wieldable, or 2. there is no dual-wielding at all.
That shotgun grenade throw was pure awesomeness, it looked like they went back to the Halo 1 style of throwing, where it actually looks like he's throwing and not just swiping his hand across the screen vertically.
<3 Bungie
I actually think I would miss dual wielding :(
Well im glad to see some new animations going into the game. Though it looks like theyre re-using the halo 3 AR anims. But who cares, that rifle is ugly as hell anyways.
Yeah, they've been using Maya since Halo 2 IIRC