SwiftboatVeterans$BlitheringIdiotException.java? lol
Should the torpedoes still have collision with boats that have been destroyed?
We should talk Exam
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SwiftboatVeterans$BlitheringIdiotException.java? lol
Should the torpedoes still have collision with boats that have been destroyed?
We should talk Exam
They don't, and I think that's a good thing. They tend to fill the screen at times, so it would get a bit annoying.
your image is bigger than the post frame. kind of mind fucked me for a minute.
Looking pretty fucking sweet, Sel
it's not the shaders, its the textures.
protip: learn to texture.
diffuse + spec + gloss + reflection mask + detail map + cubemap(mask) etcetc
no matter what you do with a shader, a diffuse will always just be a diffuse, nothing more.
any time you've put into 'making a shader' is wasted time. (besides, the stock shaders will propably do alot better anyway if you've got the right maps)
Neuro, I would like to thank you for completely skipping the point of my post in it's entirety and attacking the one part I personally cannot change.
The bitmaps were given to me by teltaur, you seemed to like his bitmaps in the UT3 thread and yet now you are attacking them, pretty hypocritical if you ask me.