Re: The Upcoming: Halo Reach
Quote:
In an interview with the staff from 1UP.com, via the
4 Guys 1UP Podcast (Episode 2/12/2010), Marcus Lehto and Brian Jarrard confirm that there will be no dual wielding in Halo: Reach.
David Ellis: Will there be dual wielding in Reach? There wasn't in ODST, of course there was in 2 and 3...
Marcus Lehto:
There will be no dual wielding in Reach, no.
Skip to time mark 24:45 to start the Halo: Reach discussion, and then to time mark 29:39 for the part about dual wielding.
Well, I'm not sure if this is a good thing or a bad thing. I rarely dual-wielded when playing Halo 2 or Halo 3 anyways so it doesn't really affect me.
Re: The Upcoming: Halo Reach
Re: The Upcoming: Halo Reach
It was a cool feature, executed well, that was definitely one of the things that set Halo apart from the other shooters. I'm sad to see it go, but happy that other features will be added and have their own spotlight now.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
PlasbianX
I'm sorry, but the comparisons you made are like those made by the people who thought every FPS was a Doom or Wolfenstein clone. Except sprinting, all of those features function totally different in this game than in COD.
e: mookz beat me to it
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
jngrow
I'm sorry, but the comparisons you made are like those made by the people who thought every FPS was a Doom or Wolfenstein clone. Except sprinting, all of those features function totally different in this game than in COD.
e: mookz beat me to it
I thought a funnier comparison outside of this thread were all the youtube comments on Brothers In Arms saying what a crappy CoD copy.
Some people are just dumb.
:v:
Re: The Upcoming: Halo Reach
As I stated earlier in the thread, Bungie already was making use of Sprinting, n00b tubes, and knives before COD1 even came out. They were just all cut. And as far as the Single Player maps being used as Multi player maps, in Halo 2 and 3 your supposed to be able to identify each map with a specific portion of the game. Just sayin...
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
TVTyrant
As I stated earlier in the thread, Bungie already was making use of Sprinting, n00b tubes, and knives before COD1 even came out. They were just all cut. And as far as the Single Player maps being used as Multi player maps, in Halo 2 and 3 your supposed to be able to identify each map with a specific portion of the game. Just sayin...
^
Re: The Upcoming: Halo Reach
So, there's going to be no dual wielding, and yet we're still suck with a fucking shit HUD that makes my eyes bleed. How is the designer not fired yet?
God damn, they should just take the original Halo 1 HUD and modernize it. I'm not saying it should be the exact same as the first game by any means, and I know they tried to do that currently with some elements of the Reach HUD like the shield and health bars, but the actual implementation of it SUCKS.
What I despise most about the HUD is the fucking retarded shield and health meter. Overall, I LOVED the HUD in ODST, but I HATED the way health depleted. Because of the way it goes from the sides to the center, it gives the illusion that you have more health than you really do until you get down to a tiny sliver.
Also, the radar looks beyond retarded. I understand that they are attempting to create a 3D illusion, but they did a shitty job of it. It's pretty sad that they are making such a great game, but they are doing such a shitty job with the one thing that is always in your face. That thing shouldn't have even made it past the drawing board.
Re: The Upcoming: Halo Reach
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
jcap
So, there's going to be no dual wielding, and yet we're still suck with a fucking shit HUD that makes my eyes bleed. How is the designer not fired yet?
God damn, they should just take the original Halo 1 HUD and modernize it. I'm not saying it should be the exact same as the first game by any means, and I know they tried to do that currently with some elements of the Reach HUD like the shield and health bars, but the actual implementation of it SUCKS.
What I despise most about the HUD is the fucking retarded shield and health meter. Overall, I LOVED the HUD in ODST, but I HATED the way health depleted. Because of the way it goes from the sides to the center, it gives the illusion that you have more health than you really do until you get down to a tiny sliver.
Also, the radar looks beyond retarded. I understand that they are attempting to create a 3D illusion, but they did a shitty job of it. It's pretty sad that they are making such a great game, but they are doing such a shitty job with the one thing that is always in your face. That thing shouldn't have even made it past the drawing board.
Go back to bitching about vb4. You at least had a legitimate reason to be doing that.
Also. Umad?