The CS3 model painting isn't really that great.
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The CS3 model painting isn't really that great.
Speaking of whihc, I tried out a program once called Bodypaint 3D, it's like, soley for painting directly on the model, and it does it AWESOME. It's basically the texturing and uv mapping parts of max, merged with photoshop.
May I get some crit on the Spartan laser skin on the last page? :|
e. I want want Dano speaks of.
I'm glad pelt mapping was what you chose, it just seemed like that model would work great with it. :)
Also, I know it doesn't matter if it was painted in CS3, I was just mentioning to him that I thought you used CS3 to paint your textures.:(
Love you Dane :-3
Edit:
I was playing in PS and was just drawing random things, then i decided to draw a probably never going to be realistic APC. It's NOT for Snaf's challenge.
The reason for the magnetic one is for mines and other explosive objects. I figured if they were going to go through a potentially mined area they could possible use something like this to take a hit and come to the ground safely. :3 like i said, not realistic.
Ok, the laser is a good start, but focus on the edges of the geometry and how dirt and other things would take place in those areas. Right now everything is too soft and too blended for such an angular and hard weapon. Try add some slight scuffing along the edges. Also try some more detail. Not in the way of dirt and grunge, but in the way of colour. Some slight difference in hue can make all the difference.
Also, I need help, which colours, I can't decide:
I think I'm liking the second one more, but I'm not sure :gonk:
The second one does have something special in my opinion.
The second one looks better to me for some reason, but the first is not bad.
I like the first one, in my opinion; it looks more flood-like than bright blue, heh.
RUN THE GAUNTLET!
literally.