Its a 1024x1024 and has a tileable detail normal thats 512x512
4 layers is not enough. I think on my average texture, i have like 50 :|
You can't use 768x768
It's not a power of 2
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Actually, it works buddy. I have made textures that size many times.
But yea, having help on this would feel great. Especially when I know I'm actually doing it right.
Well you can paint on it, you just can't use it in a game engine as most game engines support textures that are only powers of 2.
way too low res, and there's no reason to use that shitty wood backdrop for the props. The knife looks like plastic.
Low res wood? Or the skin?
Your skins are low res and poorly defined.
I don't see how. The grenade was already pointed out. But not the knife.
http://www.game-artist.net/forums/wo...n-grenade.html
Alright then let me put it this way, you're making your textures too soft.A t 1024x1024 it should be a fuckton sharper than that. Your material representation is really lacking, and the damage on the handle is extremely overdone, and not even the right kind of damage. You've done metal damage on what looks like is a rubber handle, i can barely see your wireframe because you chose light gray instead of something we can see, your models are inaccurate. On the handle itself you've got WAY too much highlight (detail is washed out), no shadows and not nearly enough of the actual construction material showing.