Re: Pirates, keep them or ban them, what would you do?
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Originally Posted by
Skyline
Not 100% of the time, I tried explaining this to you already.
Got my hands on some examples I finally get what you were saying. Thanks for pointing it out.
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Originally Posted by
Patrickssj6
My idea:
You input E-Mail/Pass/CD Key on a website, in return you get UID. The website registers and calculates the hash based on the CD Key (no spoofing possible here). Upon entering the Halo server the UID is checked with the hash on the server.
Wouldn't it also be possible to let the app do the request to gamespy regardless of the server is cracked or not and just send true or false for a verified player with the stats? This way you can avoid missing data in postgame carnages but still filter the pirates.
I feel like I'm repeating an earlier post here, but I finally understand how spoofing works. (Knowledge is Power)
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Originally Posted by
Freelancer
No way in hell would I enter my CD key on any non-Microsoft run website.
This will always be a problem, the issue of trust! :-3 I too would not feel comfortable to fill in my cd-key at any random site. I understand this concern and would like to avoid such method, so don't worry about it there are more ways to verify someone other than entering a cd-key on a website.
Re: Pirates, keep them or ban them, what would you do?
Some people pirate to try out the game, increasing the popularity of it; Anyone who pirates and decides not to cannot be considered "lost profit" cuz they would've never bought it to begin with. Don't have much of a choice, or else 1.00ce will be as barren as 1.09ce.
Re: Pirates, keep them or ban them, what would you do?
Quote:
Originally Posted by
Julian
Some people pirate to try out the game, increasing the popularity of it; Anyone who pirates and decides not to cannot be considered "lost profit" cuz they would've never bought it to begin with. Don't have much of a choice, or else 1.00ce will be as barren as 1.09ce.
There's no reason for you to play multiplayer to find out if you like the game or not, pirate it, play the singleplayer, buy it for multiplayer.
Re: Pirates, keep them or ban them, what would you do?
And lets not forget that there's a fucking demo of this game already which people go around modding :eyesroll:
Re: Pirates, keep them or ban them, what would you do?
Quote:
Originally Posted by
Freelancer
No way in hell would I enter my CD key on any non-Microsoft run website.
or we could make the client app to post the information to the website...calculation the hash etc. the person would have to crack the app first
Re: Pirates, keep them or ban them, what would you do?
Nobody would download a client app. It would be just as bad Halo anti-cheat.
Re: Pirates, keep them or ban them, what would you do?
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Originally Posted by
chrisk123999
Nobody would download a client app. It would be just as bad Halo anti-cheat.
As long as you offer the right content, people will use apps :eng101:
http://www.youtube.com/watch?v=olBFdA22-40&t=0m37s&hd=1
Halo anti-cheat ain't that bad, it just needs some devotion.
But downside of a client app is another boundary layer on the ease of use for the player :ohdear:
I think there is nothing wrong with having the server app let anyone join and just send the outcome of the validation with the stats.
Re: Pirates, keep them or ban them, what would you do?
there are seldom good mexicans playing, and if they are good.. a quick surveillance on them shows them snapping right at me lol.
Re: Pirates, keep them or ban them, what would you do?
I want pirates gone because they ruin multiplayer continuity with sequel games. Example: FFXIV and maybe FFXI for PC.
Re: Pirates, keep them or ban them, what would you do?