right now, it's just a shape.
add more to it to define it as a gun.
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right now, it's just a shape.
add more to it to define it as a gun.
The entire gun is a bit long if you are going exactly by your reference drawing.
Well, the main thing I'm trying to go for with the HUD is to have the same basic design of Halo: CE, but to have the updated graphic style of Halo 3's.
Anyways, update:
First of all, I have to point out that the Assault Rifle currently in the ammo section of the HUD is not mine. I can't quite remember where or who I got it from, but I pulled it from somewhere on my computer and just used it for a current placeholder. So, if you happen to know where it came from, more power to ya, just want to make sure nobody gets pissed over the lack of credit.
And, most of the text is also placeholder, but it gives the general idea of what it'll look like when it's finished:
I'm a very big fan of that. I have to say, that's pretty much what I imagined for the Halo: Reach HUD and I am consumed by mild irritation every time I see the one that Bungie is using.
The vertical gradient on the shield meter is too sudden - it should fade across the whole element. The health meter's gradient, while less "sudden", is a bit too bright at the bottom IMO.
I think the ar icon is mine. I don't care if you use it, I can even port them into illustrator instead of PS now that I'm more used to it.
http://avpdragon.deviantart.com/gallery/#/d23rwxu
Please, whatever you do, don't make those red and blue things permanent if they aren't being used. It makes it look shitty.
Is this actually being put in anything?
Been WIP for about a month now. Haven't done too much with it really.
http://i66.photobucket.com/albums/h2...21/Vector3.png
No complaints except the grass..too thin. It looks like someones hairy arm or something :wut: