Inferno and FailRain quit on us, so we were messing around on our own.
Anyway, from those in the first alpha, how was the gameplay?
I was a bit worried the map was too open, but actually, playing that changed my mind.
I need better portals though.
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Inferno and FailRain quit on us, so we were messing around on our own.
Anyway, from those in the first alpha, how was the gameplay?
I was a bit worried the map was too open, but actually, playing that changed my mind.
I need better portals though.
Get 16 players nao
Well, Alpha part 2 was fun.
We'll have a public beta soon, I promise. Gotta light the map some more and fix some buggers.
It was fun, but imo it needs to be more authentic to odst.
Well, long time, no see.
New Gridlock-y things:
http://i435.photobucket.com/albums/q...calators-4.jpg
Not a fan of the tiling at the top there, but it's something I'll have to fix. Also, yes, I realize the window right there IS ew.
http://i435.photobucket.com/albums/q...render_1-6.jpg
http://i435.photobucket.com/albums/q...nstation-5.jpg
http://i435.photobucket.com/albums/q...westgate-4.jpg
http://i435.photobucket.com/albums/q...termarks-1.jpg
Some textures used ARE ripped from Halo 2, courtesy of Inferno. I understand ripping is frowned upon, although I have little choice in the matter as I am lacking a serious texture artist and my texturing skills aren't... Up to par.
I'm working on making more ODST-authentic lighting, as well. Lots of reds and blues and such.
Also, new ingame shit (though not the same BSP build as the one in the above renders):
http://screenshot.xfire.com/screensh...e465494c72.png
http://screenshot.xfire.com/screensh...334f2b041d.png
http://screenshot.xfire.com/screensh...880657bdda.png
http://screenshot.xfire.com/screensh...94e813f4aa.png
http://screenshot.xfire.com/screensh...86b52709fe.png
Lookin' good, all things considered.
Some of those textuers are gross as fuck (looking at you rubbish piles) but it's certainly come a long way visually. :)
Hey this topic still alive?
I've been playing (and modding for lulz) the map, but I can't help but notice too much "empty" spots, the biggest tripwire was one hallway which was completely stripped of anything interesting
and
http://i36.tinypic.com/34is4li.png
How about adding some beams, wires and other interesting objects to make it less blant? It'll also automatically means more texture work, but hey it's worth it, I'd gladly help you with it if you want
from the pictures the map looks a little dark, maybe needs a new sky
perhaps similar to the night skies in odst (if you can find someone to make it)
I am liking it, though there are some bad UVs I can see here and there, but overall its great. I really like that new area where the memorial was.
What's that I spy in the train track? I fly in there in dev cam and noticed there is a big room. What's that for?