I can see people hitting a ramp in a Warthog to try and splatter someone hovering with the jetpack. :P
Or is that just me?
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I can see people hitting a ramp in a Warthog to try and splatter someone hovering with the jetpack. :P
Or is that just me?
I will hit you up when the Beta is out then :P Make it our goal to splat someone in mid air :P
Probably going to be an achievement.
Heh, not bad. I was complaining before about Bungie being unoriginal by doing this IP to death, but I have to say, it looks like they're adding a lot to the multiplayer to make this game unique (and why shouldn't they, they did it on every previous Halo game). Still, I'll withhold judgement until I actually play.
Continue to pleasantly surprise me, Bungie, just don't let me down on the campaign.
I just re-bought ODST. See you guys in the beta. :v:
What do you guys think of cooldowns in general? I mostly just tolerate them. I understand their role in allowing instant, tactical access to an ability and then restricting that ability to prevent abuse, but it strikes me as being too contrived. You hit a button and then that button does nothing for X amount of seconds, where X increases proportionally to the usefulness of the ability. If you come upon a situation that you wuld need that ability before the cooldown is up, you'll naturally tend to just start tapping the button, muttering, "c'mon-c'mon-c'mon" and trying to will time to speed up, so you can use that ability again, in the nick of time. I just don't think that is a behavioral pattern that should be associated with playing a fun game.
I understand why they use it and I'm not saying I have a better solution, it's just that in my Bungie-worship days, if you had told me a future Halo game was going to have cooldowns, I'd have said, "No way, "Bungie will come up with a better idea that makes the very notion of cooldowns obselete." It's disappointing to see that my faith wouldn't have been rewarded.
^true.
Hadn't thought of it that way for some reason.