Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ExAm
Assassinations have always been inescapable, one-hit kills. If someone hits you in the back, you're dead. That's it. At least now you have to take some risks to perform a one-hit kill.
That's not my worry. It's the fluidity of the animations. If they can pull off a good enough transition from mid-assassination to the attacker (or target, even) dying mid-way, then I'm fine with it. But since it involves animating two players through the process, my first thought is that it'd be pretty jerky.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Rob Oplawar
Heh, not bad. I was complaining before about Bungie being unoriginal by doing this IP to death, but I have to say, it looks like they're adding a lot to the multiplayer to make this game unique (and why shouldn't they, they did it on every previous Halo game). Still, I'll withhold judgement until I actually play.
Continue to pleasantly surprise me, Bungie, just don't let me down on the campaign.
This. 1000x this. I've hardly even breached the surface of the multiplayer options in Halo 2, let alone Halo 3. So much emphasis is put on that element of the past few games that they forgot Halo was supposed to have a story and a single player.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
t3h m00kz
Quote:
Originally Posted by
Teltaur
Actually, Bungie's planning on getting rid of normal melee assassinations, unless there's a major complaint about the current system during the beta.
I'd love to know where you read this.
Didn't read, heard. Latest Bungie Podcast, they talked about the Assassination system and how they would approach it in the beta.
Re: The Upcoming: Halo Reach
Well then they are retarded.
Re: The Upcoming: Halo Reach
I also listened to the bungie podcast, and will listen again tomorrow, but do not recall anything of the sort.
Re: The Upcoming: Halo Reach
Please do, I'd like confirmation on this.
Re: The Upcoming: Halo Reach
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Heathen
Well then they are retarded.
It makes no sense to keep in normal melee assassinations if you have a more elaborate, risky assassination system as an option. No one is going to choose the animated assassination, because it leaves them open. The whole point of it is that it leaves you open. You have a choice to make. Risky one hit kill, or plug 'em with bullets.
Re: The Upcoming: Halo Reach
Although, I could always be wrong on the source. It was a while ago that I heard it, it could've been in the GameInformer Reach podcast, or from something else. But for some reason, I distinctly remember something about seeing how the new assassination system would be accepted in the Multiplayer beta over the one-hit instakill.
Re: The Upcoming: Halo Reach
I'd imagine they're going to have the option, based on the earlier viddoc, where you hold it down to execute a more elaborate animation.