Re: The Upcoming: Halo Reach
Styled melee kills that finish probably have extra value in the overall scoring (and thus a medal for them too maybe) vs a simple spinal tap
Re: The Upcoming: Halo Reach
I wonder if they've replaced the original assassination with this, so that a simple fast melee will do normal damage.
Re: The Upcoming: Halo Reach
That punch in the trailer seemed to indicate assassinations from the front as well, so regular meleeing from behind may still work as an instant kill. I'd be baffled if they actually got rid of something integral to gameplay that's been around since Game 1.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
ExAm
It makes no sense to keep in normal melee assassinations if you have a more elaborate, risky assassination system as an option. No one is going to choose the animated assassination, because it leaves them open. The whole point of it is that it leaves you open. You have a choice to make. Risky one hit kill, or plug 'em with bullets.
^
Anyone remember spin assassinations in Halo PC? I used to be able to whore the shit out of that, made CQB pretty retarded. I'd much rather have a system like this than something as exploitable as the old one.
Re: The Upcoming: Halo Reach
The new system sounds just as, if not more, exploitable. The first problem that comes to mind is people waiting around corners to perform 1-hit kills. At least with the old system, you could attempt to outrun the effect. Even with the lunge effect, attackers could still miss, or you could turn around in a split second, and take regular melee damage.
What's wrong with this new system is that other people are taking control of your player. They're stopping you in your tracks, setting your animations, and offering no chance whatsoever. The old system, even if it had a flaw or two (keep in mind that whipping around at top speed isn't as effective on the 360), is still better for gameplay, and it would be extremely odd if they actually got rid of it in turn for this, and this only.
Re: The Upcoming: Halo Reach
Bubble Sheild? There better be :) I like the look of it :P
You should be able to fight them off your back by hitting button combo's or something.
I did think of somethign else which was awesome, but forgot now after eading the rest of the posts >:( Damn my shit memory.
Re: The Upcoming: Halo Reach
We're talking what's "wrong" with this system from a short trailer (with no FP views none-the-less), not from first hand experience.
Asses we are.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
We're talking what's "wrong" with this system from a short trailer (with no FP views none-the-less), not from first hand experience.
Asses we are.
^^^ guys.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
Kornman00
We're talking what's "wrong" with this system from a short trailer (with no FP views none-the-less), not from first hand experience.
Asses we are.
No, we're talking what's "wrong" with this system from a short trailer on a speculative basis, not assuming it's the exact system they'll be using.
We were left open to speculation and "what if", so I don't see what's wrong with discussing the possibilities.
Re: The Upcoming: Halo Reach
Quote:
Originally Posted by
thehoodedsmack
What's wrong with this new system is that other people are taking control of your player. They're stopping you in your tracks, setting your animations, and offering no chance whatsoever. The old system, even if it had a flaw or two (keep in mind that whipping around at top speed isn't as effective on the 360), is still better for gameplay, and it would be extremely odd if they actually got rid of it in turn for this, and this only.
I think you're gonna be dead anyways if they can get a hold of you and do an assassination. You're still probably gonna be able to miss it, maybe with a smaller hitbox, only if the target isn't moving past X speed, etc