[IG]Intergalactic Morons WIP Thread
Hello everyone at Modacity! We, as in IG have come from Halomaps in the hopes to be better known in the overall HaloCE community. Seeing as that Halomaps is technically a bit small and that they did not entirely recognise the things we have achieved, I felt a bit of 'out sourcing' was required.
We've been around since 2004 and in 2006-2007 we moved to HaloCE full-time. We have mostly been a two-man team until recently when we expanded; but enough talking. Time to cut to the chase:
So, what have we done?
Firstly, we have developed the means to ALLOW MULTI TEAM VEHICLES; but it's not just that, it can be implemented for ANY map without EDITING the map.
How exactly? With a utility that we, IG will be releasing eventually called 'aRCANe' which not only allows for MTV, but can also change many things that Dev could not even dream to accomplish (Note: along with a few functions that are possible through Dev) such as player speed, health + shield modifications, scaling and location of both self and others. But it can also modify vehicles and possibly other objects. This tool can seriously assist machinima without having to do simple camera tricks or what not to achieve an effect, it can also assist zombie servers into giving them a more complete feeling.
Don't believe me? Here are a few pictures and video download links showing you
http://www.intergalactic-morons.fumb.../aRCANeGUI.jpg
(The current GUI for aRCANe)
http://www.intergalactic-morons.fumb...pervehicle.jpg
(The ghost wished to be bigger, we granted him his wish :O )
http://www.intergalactic-morons.fumb...ysics-vehi.wmv
http://www.intergalactic-morons.fumb...os/physics.wmv
Videos showing some basic functions with aRCANe that can be fun to use
http://www.intergalactic-morons.fumb...m-Vehicles.wmv
The video that is proof that MTV is possible!
Note: This app works VERY well as a way to customise Zombie servers!
Should we pursue this path more, expect the following: (Note, some of these are already done)
Automisation (or the word for "It is done for you automatically".)
Forced team switching + No switching back
Zombie / Human running speed differences
Zombie / Human Shield + HP differences
Possibly automatically depleting zombie weapons (discussing this issue)
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So you could be wondering: Is that all you got? Why don't you show us something more?
That I shall do, ever wanted custom gametypes for CE? Something more than just mindless killing or carrying the same old flag from one end of the map to the other?
We have the solution: May I present the first REAL (that I've heard of) Custom Gametype for CE: Assault!
Based off the ideas from UT2004's Assault gametype or TF2's CP gametype. (I suppose the bombing run gametype for H3 too, but not really)
Summary:
Generally there will be 5 capture points, each having to be captured linearly, aka 01, 02, 03 and so on. However 5 is not the limit, just the number we prefer.
How to find a point: finding the CPs should be easy as we will leave around helpful signs / indicators that point you to the CP, we may also implement nav points to the CPs to further assist.
How to cap a point: capturing a point is fairly easy, simply stand within the boundaries indicated by the CP for 10 seconds, you cannot leave the CP area within these 10 seconds; if a defender enters the capture area the countdown will pause until either the defender leaves the CP area or the Attacker leaves the CP area. Note: If the attacker leaves the area the countdown will be reset, thus you must stay for another 10 seconds.
The CP structure is fairly recognisable, capturing it is fairly easy too, the problem is how to get TO it without dying and/or being noticed.
After capture, the point will change capture, therefore visually, it will be easily identifiable as to who owns that point.
http://www.intergalactic-morons.fumb...d/IG-CP-01.png
This is what a CP should look like, beware the CP now has a slightly more updated look + concept change. I.E. Spheres are no longer there.
How 1 way assault works: 1 team defends and the others attack (when its game over, the teams switch roles (fortunately this is all automated)) For the purposes of explanation, red team is the attacker while blue team defends.
red team must do certain things such as sneak or attack front to advance into blue's territory; in which red team must arrive to a CP (control point, look up a few posts to see an image of it) and stay on it for 10 seconds; if blue team also steps on it, the countdown will pause. After 10 seconds the point will then go from blue to red, signifying its capture.
Once you have captured a point, new weapons and closer spawn points will be available to the red team while blue team is forced back to the next point. Blue cannot recapture lost points.
How 2 way assault works: Almost the same 1 way, except the weapons stay the same throughout the match and both teams can capture / recapture points.
NOTE: You cant go around a point and capture the one before it; you must capture points in a linear fashion.
http://www.intergalactic-morons.fumb...t-IG-Havoc.png
Top view of the Stock Map (IG-Havoc_A); a fairly simple map with basic visuals but should offer good gameplay as well as serve as a proof of concept (not released yet)
Blue = Pits of Death
Purp = Barricades
Purp (Round) = CP
It features a rather basic mapping style with semi long corridors and a few pits of death and several barricades to shield you on the way. The idea of this map was to focus more on strategy and gameplay rather than pretties. There is also at least 2 ways to each CP excluding the last one which has only 1 main path.
This map will also feature cross assault (in other words 2 way assault, any team can capture the appropriate CPs in a tug of war effort), the AR-B, most of the halo standard weapons except the pistol which will appropriately be toned down, standard shotgun and a new inclusion into CE: the CC (which will be explained later). We will test the map prior to releasing to ensure the gameplay is up to standards.
We will have a video for you all soon, to see the map and the more updated version of the assault gametype
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Just for a small, but possibly a helpful addition, this is the Beta to a new scripter tool which simplifies scripting without being intrusive or even a pain. Off the top of my head, the scripter helps with auto indentations, according to Biti's experience with scripting, this is a very nice feature and saves time from doing tedious tasks.
http://forum.halomaps.org/index.cfm?...&topicID=18567
All the information you could need on the scripter is already there. It's still in beta (in that Biti is still creating the library database for the app.)
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We also have two maps released, however they aren't spectacular, one was a proof of concept for the Assault system, this map contained ONLY the bare minimum for it to function appropriately: http://hce.halomaps.org/index.cfm?fid=3878
The other was a beta map to show an interesting gameplay map which can often torment people with frustration, but still fun: http://hce.halomaps.org/index.cfm?fid=3512
That's it for now, we have alot of older projects that we will revive (such as the BFS on Halomaps) once aRCANe, the Assault System and the Scripter have been finished and released (if they get released.)
If you are interested, visit the topic we have on Halomaps, which we will prioritize with updates. http://forum.halomaps.org/index.cfm?...=18950&start=1
We also will have custom vehicles, maps and weapons for the CE community to enjoy. Some things however, may change if appropriate.
For those interested in knowing who is part of this team; here is the list:
Dhark
Biti - the Server
Musicman888
Maniac
Yakzsmelk
Opsy
Any bugs, crit, questions? We will answer on both Halomaps and Modacity whenever we can.
Our website: http://www.intergalactic-morons.fumbari.com
Forgive us for not cleaning it up or updating it, or even giving it a new look, we've been busy with making stuff for the CE community. We will amend this ASAP.
(Oh and if the admins need to edit this post, well then please do so I guess)
Re: [IG]Intergalactic Morons WIP Thread
Interesting. Multi-team vehicles has been done before but was never release, however it looked rather laggy on the client side, server side appeared fine. Was that video taken from server side or client side. If server I would like to see client as well. Either way nice work.
Re: [IG]Intergalactic Morons WIP Thread
I sure hope this isn't any sort of shenanigans. This looks really cool. Well done, and I look forward to a release.
Re: [IG]Intergalactic Morons WIP Thread
Quote:
Originally Posted by
PenGuin1362
Multi-team vehicles has been done before but was never release, however it looked rather laggy on the client side, server side appeared fine.
It was because the client that we had that video we recorded from way back when didn't have Yelo running, so the client was trying to behave as if they weren't allowed in the other vehicle when on the server (who is the authority) the game thinks they were. It didn't create actual network lag, only graphical due to disputes b/w the server and client in what was really going on
Re: [IG]Intergalactic Morons WIP Thread
custom gametypes? forced infection? hot.
Re: [IG]Intergalactic Morons WIP Thread
Ping frozen? Doesnt make any sense.
Multi team hog was quite nice.
Re: [IG]Intergalactic Morons WIP Thread
Quote:
Originally Posted by
Kornman00
It was because the client that we had that video we recorded from way back when didn't have Yelo running, so the client was trying to behave as if they weren't allowed in the other vehicle when on the server (who is the authority) the game thinks they were. It didn't create actual network lag, only graphical due to disputes b/w the server and client in what was really going on
oh awesome. I tested the test map with the capture points, while the game itself can't keep score the script works pretty nice. Interested to see how this all turns out.
Re: [IG]Intergalactic Morons WIP Thread
I can all assure you this is all real and the Real scale assault map is so much better.
Re: [IG]Intergalactic Morons WIP Thread
Um....ok. I am following pretty well. But can someone else explain to me specifically what this can do? With no jibber jabber. Talk to me like you would someone who has rudimentary knowledge of any of this.
Re: [IG]Intergalactic Morons WIP Thread
^Heathen, what exactly do you need explained? If you could specify then it will make it easier for us to answer/explain things to you. (Otherwise it would be a LOOONNNNGGG post.)