It's finally here.
:neckbeard:
Beta screenshots:
http://screenshot.xfire.com/screensh...ea0e86c775.png
http://screenshot.xfire.com/screensh...521ce5322f.png
(Please note: I'm still working on the model and such for this. It's not done yet, this is just temporary.)
http://screenshot.xfire.com/screensh...2949c0ef0c.png
http://screenshot.xfire.com/screensh...f379eaaab2.png
http://screenshot.xfire.com/screensh...1351c7bcb6.png
http://screenshot.xfire.com/screensh...0b7cbad340.png
http://screenshot.xfire.com/screensh...74be97edef.png
After about 6 months of fucking around and pretending like I was doing some work on Gridlock and about 14 days of work (with a month of making a new hi-res render every 10 minutes), I've finally gotten Gridlock to a point where people can play it.
The visuals need some work still, as I am well aware, but I want to double-check my gameplay at every opportunity.
Last night was fun playing around with the first 2 Gridlock Alphas, discovering exploits and dicking around in Warthogs. But, at most, we had 4 people at any given time.
They all unanimously said it was "mountains of fun" but it "needed more people".
Although I would actually recommend this map for anywhere from 4-16 players, I would like to cram as many people into a single server as possible.
As such, I am holding a public beta sometime this weekend. I say this weekend so that way most of us will have beaten ODST, and I can have some time to run good lightmaps on Gridlock/make things look as nice as possible.
I would like to borrow someone's server for the test, although I can use my own if need be (I have a little brother who enjoys downloading large files while watching Youtube videos and playing 16 player Call of Duty 4 on Xbox Live while I'm trying to have a playtest, so I would need to get him to go away).
Beta's over. Thanks for the feedback, guys!