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Animations in UIs
I was wondering, is it possible to have animations in a custom CE UI?
Could you do it using Opensauce?
What I need to do specifically:
-MC and Arby breathing animations
-covenant carriers glassing while moving
-flying banshees
If not, is there anyway to fake it?
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Re: Animations in UIs
what part of any of that actually has to do with the ui again?
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Re: Animations in UIs
I think he means the main menu. IIRC you can't have anything in the background but a static BSP (the camera can move though), I guess he wants to add other things to it?
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Re: Animations in UIs
A friend of mine is making an H3 UI, and I am wondering if it is possible to do animations in them, or fake it if it is impossible.
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Re: Animations in UIs
I was actually wondering the same thing but haven't got to it yet. The glassing thing could probably be done with animated textures though.
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Re: Animations in UIs
The Halo ring in the original UI was an animated scenery object. I don't kown if vehicles and bipeds are accepted, but if they aren't, you could turn them into scenery objects with a looping animation. Particles and effects may work too if you attach proper markers. Not sure how you'd go about turning them on and off though. For that bit, ask someone who knows the ins and outs of that stuff.
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Re: Animations in UIs
The Halo uses animated textures.
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Re: Animations in UIs
I'm pretty sure it's not possible conventionally, and I don't know any alternatives.
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Re: Animations in UIs
Hmm, this shows how much I've checked modacity this week lol, I posted this over on halomaps earlier this week (Actually, on the day this thread was made lol).
http://www.youtube.com/watch?v=mHxhNg69ZTI
It's all about thinking about the requirement halo has for displaying animations, that both UI maps do not follow. Then, the script command used to avoid that requirement. (I'd like people to at least take a few guesses before I outright state what I did lol)
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Re: Animations in UIs
Oh, actually now I seem to remember someone saying device_machines could be animated or something via scripts. Would that only work to move objects around? Would you be able to do complex animations (like the breathing animations OP asked about) on bipeds turned into devices somehow?