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2 Attachment(s)
Arsenic 2.0.0.9
So I was recently recommended by Moses in his Arsenic thread to start a new thread stating that I have Arsenic 2.0.0.9... and I do. lol. So, for whoever wants it, here you go:
http://www.mediafire.com/?l7m0wo63oh9zihd
Attachment 3169 Attachment 3170
Keep in mind that you need the November 2008 version of SlimDX to use this. :D
P.S. I have a few other things related to Halo 1 xbox modding if anyone is interested.
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Re: Arsenic 2.0.0.9
I love you good sir.
Edit: and please do list what you have up for grabs. I've got HHTv5 and HMT3.5. Those are all over the internet. Arsenic was really the only thing I couldn't find.
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Re: Arsenic 2.0.0.9
http://www.modacity.net/forums/showt...ight=Blumoon94, here's a thread I made a pretty long time ago, I was using Arsenic to do this. My goal was to redesign the halo 1 xbox campaign with halo 2 hud, models, vehicles, etc. But I never got any further than what you see there. As for other things I have, I have the cooperative campaign mod for halo 1, and that's it. I used to have more, but sadly I had thought halo xbox modding was dead, so I deleted it all about two years ago.
Oh, btw, I do have something else you might want, PM me or add me on AIM: blumoon186
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Re: Arsenic 2.0.0.9
If I can manage to get my jumping tank, SOPHIA, into my xbox I'll be happy lol. I'm sure I can do it pretty easily with arsenic cause it auto-converts tag types, or so I've read.
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Re: Arsenic 2.0.0.9
That'd make me happy too. XD Tell me if you have any luck, I might just get back into halo modding if I find someone to help and push me in the right direction.
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Re: Arsenic 2.0.0.9
Well as long as we're talking about large scale projects we used to be doing, I used to me MUCH bigger into Oblivion modding, but I started everything with HCE. My biggest project I ever attempted was a fullscale gun system for Oblivion written entirely in oblivion's native scripting language with some very useful functions added through Oblivion Script Extender. I got incredibly far into it but circumstances forced me to release it in a broken, unfinished state. Here's a couple vids showing what I managed to do.
https://www.youtube.com/watch?v=DQtgpfSu7g8&fmt=18
https://www.youtube.com/watch?v=Yrk7jG6r_JM&fmt=18
It was actually much more complete than those videos show, but I don't have those uploaded.
Here's the thread where I released it and explained why I couldn't work on it anymore.
https://forums.bethsoft.com/topic/11...resourcefubar/
Yea, I know it was a random tangent, but I haven't been on these forums since about the start of that project and not many people know it ever existed.....
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Re: Arsenic 2.0.0.9
Wow! That's pretty awesome. I gave up on mine because I didn't have enough knowledge of the HUD and how it worked to be able to make it work with Halo any more than you see in those pictures from the thread I posted. I hadn't even started on the vehicles and bipeds, or anything yet, but that probably would've been easier. There wasn't much info out on Arsenic, so I didn't know how to use parts of it or I would've tackled that first. I would love to go back and start working on that again though. I know what I want to do with it, but the knowledge to do so is missing in some areas. You did a really good job on that, though. Really nice work.
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Re: Arsenic 2.0.0.9
Yea there's a lot more to the mod that actually DOES WORK in what I released, like working energy shield system simply by putting on the suit, parts of the hud still work, the suit also gave burst active camo, toggleable night vision, working energy sword, and a few other tiny bits. But most of the gun system and hud system were broken because I forgot how to fix them by the time I came back to the mod after months of absence. But yea, I notice arsenic is kinda weird to use. Using wasd to move around while holding middle mouse click. I'll have to get used to it and figure out how the hell it works. But I DID figure out that if you want to load up a scenario and edit it like sapien you can't just load the .map, you have to navigate the tags to the actual .scenario tag that it decompressed.
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Re: Arsenic 2.0.0.9
Yea, I knew that you loaded up the scenarios that way. You can also covert BSPs from other maps to use with Halo Xbox. For example, I found a map of Coagulation from halo 2 that was a remake someone made for CE. All you have to do is extract the tags and open the scenario in Guerilla and gut everything out so that you have only the map-specific settings left, then save and use Arsenic to open up that scenario (because it can open Halo CE scenarios) and then you can explore the CE map like you would the xbox maps, then add your spawn points, weapons you've converted through Arsenic, vehicles, etc. Basically add everything back, then save the map and whatnot, then there you have it! This may be common sense, I dunno, this is just the way I did it and it worked well for me. Sometimes it's a bit tricky to get the tags to convert though, basically what I did was create a blank .map file just for storing the tags I wanted, first make sure you got a good set of tags going from extracting all the tags from the xbox maps first, then what I did (this was for the gauss warthog from halo 2 :D) was put the tags of the vehicles and weapons I wanted converted in that map... open up that map in Arsenic so it converted those tags and did its thing, then open the scenario of the map you want your vehicle in, then add it to the map! And if all went well you should have a shiny new gauss hog. xD That and in my case c4, and ghosts in a can. lol. Which believe it or not is very fun to play with over system link.
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Re: Arsenic 2.0.0.9
I'll be sure to keep all that in mind when I'm figuring arsenic out. Oh and btw, you might want to upload arsenic onto halomaps.org. afaik that place isn't going anywhere and it is the first place most people go when getting HCE tools. I'm pretty sure putting it there will get it distributed pretty quickly. Just make sure to credit hizlo and CLuis as the creators.