Error: Found duplicate...
Can someone help me out with this...
"4. In the Save as Type list, click Bungie ASS (*.ASS).
5. Type a name in the File Name box (usually the same as your Max file name) and .ass, and then click Save.
A dialog box with a few options in it appears. For now, ignore them and click OK.
After a moment you will see the message ".ASS export finished" followed by a list of any warnings or errors that occurred (there should be 0).
6. Click the Done button."
I do that but no dialog box comes up where I can ignore them and click ok. Nor is there a done button.
If I skip that step I get to the level compiling but I get this error.
Found duplicate shader collection...
Re: Error: Found duplicate...
Quote:
Error: Found duplicate...
No...
Quote:
Warning: Found duplicate...
You can ignore it.Press any key and continue.
Re: Error: Found duplicate...
I ignore it but when i run it in sapien it crashes saying corrupt file.
Re: Error: Found duplicate...
There should be a debug.html in the same folder as sapien or in the documents...halo2 folder.
If it exist it will tell you the error. :)
Re: Error: Found duplicate...
Did everything the code brain guy did in his tutorial and got the error anyways
http://img153.imageshack.us/img153/9265/untitledus5.jpg
Re: Error: Found duplicate...
After you have compiled. Light the level. Sapien cannot run an unlit level.
Re: Error: Found duplicate...
:( Still got the same error.
Re: Error: Found duplicate...
Try this:
Instead of using a directory with a space, such as tags\scenarios\multi\"my level"
Use an underscore.
Tell me if that doesnt work.
Just copy all of your work, making sure all of your shaders, file name, object names, etc, have underscores. Under scores look like this: _
Re: Error: Found duplicate...
Lol, I know what an underscore is :p
Also, When you say 'lightmaps' do you mean by clicking the option "Light Only" and then compile?
Re: Error: Found duplicate...
The order in which various tutorials describe to light levels is compile>then light.
You have to have level geometry before you light.
If you light the geometry you've made, then compile, you write over what's been done. (Mostly if new geometry has been added) Sometimes even when new geometry isn't added. Make sure you select:
Compile & Light, hence the reason why it's there.