Re: open edges corrupt file?
Well, post a picture of your BSP, there may be a little bit easier of chance of someone to see what type of problems you are having.
Sometimes there are hard to find spots that people look over. And there's plenty of solutions.
I just can't really put a good idea on what you're describing. Yes, weld should work, but strange it isn't.
Re: open edges corrupt file?
Re: open edges corrupt file?
The open edges aren't making the file corrupt. The .ASS Exporter you are using (the default one) is probably messed up. The Ghost has fixed the problem you mentioned and created his own .ASS Exporter that is compatible with 3ds Max 6 through 9.
Although, you should fix the open edges before releasing the map.
Re: open edges corrupt file?
o so his is better? Can you give me a link to it?
Re: open edges corrupt file?
It appears as you have overlapping faces, with possible open edges.
You may want to seriously redo that map, it seems to be a mess right now... I'm sorry to say, that is.
Re: open edges corrupt file?
So are you saying the open edges IS the problem?
Re: open edges corrupt file?
Depending on how bad they are, from experience, yeah they make lighting maps a problem. Especially if you don't have some type of shader defined.
Re: open edges corrupt file?
i didn't know having materials, shaders, etc. matered if you were just seein if it worked. Would theghost's exporter possibly fix my problem though?
Re: open edges corrupt file?
No, you need to apply at least one shader. I suggest applying two, one which would be +sky, and the other wouldn't matter.
The other could just be called randomshader. This will cause the rainbow texture to take over that spot, since it can't find the shader because there's no defined shader collection or proper shader for it.