I go through all the steps and when I go to compile the .ass the console says this
http://www.geocities.com/servanfiresage/ERROR.jpg
Can anyone help me? This is my first time for making a map and im using the trial version of 3ds Max 8.
Printable View
I go through all the steps and when I go to compile the .ass the console says this
http://www.geocities.com/servanfiresage/ERROR.jpg
Can anyone help me? This is my first time for making a map and im using the trial version of 3ds Max 8.
That error means you do not have materials for your map. What are your materials?
lets see i used
panels_generic_ext_unearthed
panels_generic_burnt
forerunner_grey
and plate_rusted, not including the normal blue i used for the sky
Come On Guys Help Me!!
Tried to follow a (there are a lot) video-tutorial?
do you have the f_im in front of the shader name?
like this "f_im panels_generic_ext_unearthed"
f = forerunner folder
I = industrial folder
m = metals folder
Code:; ========== general-purpose shaders (invisible collision geometry, etc)
g scenarios\shaders\generic
n scenarios\shaders\nature
m scenarios\shaders\multi
shared scenarios\shaders\shared\shaders
ui scenarios\shaders\ui
mainmenu scenarios\shaders\ui\mainmenu
; ========== forerunner shaders
f scenarios\shaders\forerunner
f_if scenarios\shaders\forerunner\industrial\floors
f_ig scenarios\shaders\forerunner\industrial\glass
f_il scenarios\shaders\forerunner\industrial\lights
f_im scenarios\shaders\forerunner\industrial\metals
f_it scenarios\shaders\forerunner\industrial\tech
; ========== covenant shaders
c scenarios\shaders\covenant
c_mm scenarios\shaders\covenant\military\metals
c_mt scenarios\shaders\covenant\military\tech
; ========== human shaders
h scenarios\shaders\human
h_um scenarios\shaders\human\urban\metals
h_ug scenarios\shaders\human\urban\glass
h_ugrnd scenarios\shaders\human\urban\ground
h_up scenarios\shaders\human\urban\pavers
; ========== nature shaders
tre scenarios\shaders\nature\trees
flo scenarios\shaders\nature\flora
; ========== level-specific shaders
dune scenarios\shaders\multi\dune
ag scenarios\shaders\solo\alphagasgiant
moon scenarios\shaders\solo\alphamoon
cont scenarios\shaders\solo\controlroom
dt scenarios\shaders\solo\deltatemple
ark scenarios\shaders\solo\earthark
city scenarios\shaders\solo\earthcity
city_nm scenarios\shaders\solo\earthcity\new_mombassa
ship scenarios\shaders\solo\forerunnership
grave scenarios\shaders\solo\gravemind
high scenarios\shaders\solo\highcharity
fort scenarios\shaders\solo\sentinelfortress
dcr scenarios\shaders\solo\deltacontrolroom
hq scenarios\shaders\solo\sentinelhq
ss scenarios\shaders\solo\spacestation
long scenarios\shaders\multi\headlong
burial scenarios\shaders\multi\burial_mounds
shared scenarios\shaders\shared
ww scenarios\shaders\multi\waterworks
tri scenarios\shaders\multi\triplicate
ascent scenarios\shaders\multi\ascension
zanzibar scenarios\shaders\multi\zanzibar
colo scenarios\shaders\multi\colossus
lo scenarios\shaders\multi\lockout
cy scenarios\shaders\multi\cyclotron
coag scenarios\shaders\multi\halo\coagulation
bc scenarios\shaders\multi\halo\beavercreek
bw scenarios\shaders\multi\backwash
tu scenarios\shaders\multi\turf
cmt scenarios\shaders\multi\containment
el scenarios\shaders\multi\elongation
sc scenarios\shaders\multi\deltatap
gem scenarios\shaders\multi\marathon\gemini
yea, I added the proper fronts, but it still doesnt seem to work, and I have tried 2 different tutorials but the same error still comes up
ok i think i know what you done wrong.
did you link your geometry to the "b_levelroot"?
i just tested not linking it and got the same error.
ok 1st create a box anywhere
2nd: name it b_levelroot
3rd: link everything you want to be in halo to the box named b_levelroot.
http://img99.imageshack.us/img99/5651/omfgomfgbx9.jpg
and for tutorials http://h2v.halomaps.org/index.cfm?pg=6&sid=23
Yea, I linked it, but it still gives me the errors
Did you apply the materials after adding them?