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Atlantis: The City (WIP)
i started this model around 10-11am central america time. this is what the city looks so far:
NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.
format wip will be posted in:
date: month/day/year time(military)
details about image: tell you what has been updated
face count: the ammount of faces that is in the model when rendered.
date: 08/19/08 15:50
Details about image: area seen here are all above water.
face count: 9622
http://i113.photobucket.com/albums/n...-19-081550.png
date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
http://i113.photobucket.com/albums/n...8105418956.png
date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
http://i113.photobucket.com/albums/n...8090022428.png
wireframe:
date: 08-22-08 22:21
details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
face count: 94114
http://i113.photobucket.com/albums/n...8222194114.png
wireframe:
date: 08/24/08 15:45
details about image: i added the drone launcher and sensor pods. i also remade the filter looking things seen in the closeup image.
face count: 117686
http://i113.photobucket.com/albums/n...1745117686.png
closeup:
more wip images coming soon =P
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Re: Atlantis: The City (WIP)
Too bad you can't make it underwater though
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Re: Atlantis: The City (WIP)
Is there going to be an underwater section?
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Re: Atlantis: The City (WIP)
can't you make it underwater?
and ye there will be underwater part... maybe not so much on game model...(since where atlantis is, it's several hundred feet down.
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Re: Atlantis: The City (WIP)
OK so nothing special so far. How about showing us your reference so we can get a feel for what you're trying to achieve?
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Re: Atlantis: The City (WIP)
You can't have an underwater section, unless you want your tunnels full of fog, or the water fogless. AKA, it will look like crap.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
SnaFuBAR
OK so nothing special so far. How about showing us your reference so we can get a feel for what you're trying to achieve?
He's making it based off of the city of Atlantis in one of the Stargate spin-offs.
http://www.scifiontherock.com/images...e-Atlantis.jpg
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Re: Atlantis: The City (WIP)
Cant you add portals to the tunnels and only have the fog in the clusters outside of the tunnels?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
LlamaMaster
You can't have an underwater section, unless you want your tunnels full of fog, or the water fogless. AKA, it will look like crap.
And you'll still have the underwater effects which are gay like muffled shooting etc.
You cant shape the area where water fills. Anything below the plane is water no matter what.
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Re: Atlantis: The City (WIP)
Just realized, this thing is going to be HUGE!
Also, didn't he say
Quote:
Originally Posted by map dude
Details about image: area seen here are all above water.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
Invader Veex
FTFY.
Atlantis isn't a Spin-Off, it's just another branch of the story line that they couldn't possibly fit into SG-1 at the same time. Unless of course you're referring to the fact that the TV series' are spin-offs of the original movie... I believe they just continue the story beyond the movie, and I thought they had some reference to go off of for awhile (because SG-1 season 1 was awesome).
ANYWAY.
What exactly are you going to be doing with said model? Making it into a CE level? Or part of a CE level? What? Because you do realize that Atlantis is fucking huge right? Like, on-par with Hugeass/Coldsnap except built of buildings and such.
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Re: Atlantis: The City (WIP)
anyways... i cant see this being completed to a satisfactory level, it just looks too huge of a map to get looking good and functioning well ingame.
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Re: Atlantis: The City (WIP)
everthing but the control tower will be a skymap. and the control tower will be the playable area. since i needed an atlantis backdrop to be seen out of windows and the "porch" of the towers =D. i might make several towers reachable through the "storage room" telly. ofcource a city the size of manhattan be playable would be really...wow XD.
anyways by the image detail. it means the part i have finished so far.
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Re: Atlantis: The City (WIP)
It's going to be fucking huge...
If this is actually going to work...,
1. Make MC run much faster so it doesn't take so fucking long to get around.
2. Too many vehicles in the map will just be another huge contributor to the lag so keep that quantity on the low...
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Re: Atlantis: The City (WIP)
hmmm he did say that only te control tower would be the playable area... this may work if he just concerntrates on making a good playing area then filling in the depth and feel of atlantis with a custom sky.
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Re: Atlantis: The City (WIP)
update:
date: 08/20/08 10:54
details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
face count: 18956
http://i113.photobucket.com/albums/n...8105418956.png
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Re: Atlantis: The City (WIP)
um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
SMASH
um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.
Progress is progress. It's more than you see around here often nowadays.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
SMASH
um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.
-.- the face count double...i hardly thing that's 2 polygons and shit...if u pay attention to the face count u'll see that there's more work in it...
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
LinkandKvel
And you'll still have the underwater effects which are gay like muffled shooting etc.
You cant shape the area where water fills. Anything below the plane is water no matter what.
But you can decide how thick the fog is in each cluster( by using different fog palette). The whole thing seems WAY TOO HIGH poly so far though... As for underwater, well some sections are flooded, including the underwater launch bay and I think it's a must to have. I was wondering when someone would take the time to make Atlantis... Keep up the good work it looks great.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
OpsY
But you can decide how thick the fog is in each cluster( by using different fog palette).
Doesn't matter...you'll still have the effects of being underwater.
Quote:
Originally Posted by
OpsY
As for underwater, well some sections are flooded, including the underwater launch bay and I think it's a must to have.
Read above. He can't make the whole level underwater because say he makes a water plane above the city. Even if he portals it with less fog you will still be underwater and thus nothing else will change. You will still have the underwater sounds, visual effects, and gameplay effects. He can't do both underwater AND flooded unless he makes the level where you can't look outside therefore seeming like your underwater. His best chance here is to make an undersea like skybox for best result.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
LinkandKvel
Doesn't matter...you'll still have the effects of being underwater.
Read above. He can't make the whole level underwater because say he makes a water plane above the city. Even if he portals it with less fog you will still be underwater and thus nothing else will change. You will still have the underwater sounds, visual effects, and gameplay effects. He can't do both underwater AND flooded unless he makes the level where you can't look outside therefore seeming like your underwater. His best chance here is to make an undersea like skybox for best result.
so if the sky box simulate underwater will the underwater effect carry over to the bsp? 'cause all i need is the look of underwater since atlantis's shield hold back the water, i wouldn't need the underwater effect since there's air inside the shield with no water.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
so if the sky box simulate underwater will the underwater effect carry over to the bsp? 'cause all i need is the look of underwater since atlantis's shield hold back the water, i wouldn't need the underwater effect since there's air inside the shield with no water.
No underwater effect will be carried over. Just make it like you would a regular skybox. Maybe if your good enough you can have it to look like an animated water surface if you look up.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
LinkandKvel
No underwater effect will be carried over. Just make it like you would a regular skybox. Maybe if your good enough you can have it to look like an animated water surface if you look up.
can't u have 2 plane? one facing downwards and one facing upwards for that effect? just curious.
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Re: Atlantis: The City (WIP)
Could we see it in wire frame, please?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
can't u have 2 plane? one facing downwards and one facing upwards for that effect? just curious.
Nope. In Halo water is water. There's no "tricks" or "workarounds".
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Re: Atlantis: The City (WIP)
update: here's a wireframe image(in spoiler tag)
date: 08/21/08 09:00
details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
face count: 22428
http://i113.photobucket.com/albums/n...8090022428.png
wireframe:
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Re: Atlantis: The City (WIP)
That doesn't looks like it was properly modeled...
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
PenGuin1362
That doesn't looks like it was properly modeled...
There are many different school of thoughts on modeling. There are also different skill levels of modelers. I cant blame him for starting like that, and I probably would have done something similar myself so the model would be easy to slice up in the future. At least he's making progress. That's a big step in improving your skills.
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Re: Atlantis: The City (WIP)
I meant more in terms of being game ready >_>. it's difficult to tel from that render, aside from the fact it lacks triangulation but it appears as though it may produce a large amount of errors. His method of modeling is not in question. I'm just saying by the looks of the wireframe there may a large amount of errors when trying to compile
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
PenGuin1362
I meant more in terms of being game ready >_>. it's difficult to tel from that render, aside from the fact it lacks triangulation but it appears as though it may produce a large amount of errors. His method of modeling is not in question. I'm just saying by the looks of the wireframe there may a large amount of errors when trying to compile
read first post "NOTE:"
model you see right now is the one thats going to make the skin. and another hint that this exact model isn't going ingame is the fact that the percentage completed going along with the face count is too great of a ratio.
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Re: Atlantis: The City (WIP)
eh, still looks like a bunch of planes placed over the layout with a bunch of extrudes and insets put on it... doesn't look much like a city but then again i dont really know what atlantis looks like. Any other pics of what your aiming for?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
read first post "NOTE:"
model you see right now is the one thats going to make the skin. and another hint that this exact model isn't going ingame is the fact that the percentage completed going along with the face count is too great of a ratio.
....How is the model going to make the skin?...
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
PenGuin1362
....How is the model going to make the skin?...
^lol
yeah you're going to have to explain that one.
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Re: Atlantis: The City (WIP)
basicly it's the same as making a bump/norm map from a really high poly model for a really low poly model. ie. you add as much details as u can get into it so it looks like the "real deal"(one from show).
u use seemless bitmaps on it to get details such as scratches on it and render diff views. of diff parts. aline them with the uv unwrap of the low poly model... im really bad at making texture from scratch by the way.
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Re: Atlantis: The City (WIP)
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
PenGuin1362
........ /facepalm
You're just angry because you don't know what normal maps are :haw:
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
basicly it's the same as making a bump/norm map from a really high poly model for a really low poly model. ie. you add as much details as u can get into it so it looks like the "real deal"(one from show).
u use seemless bitmaps on it to get details such as scratches on it and render diff views. of diff parts. aline them with the uv unwrap of the low poly model... im really bad at making texture from scratch by the way.
what the hell are you smoking? i want some.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
SnaFuBAR
what the hell are you smoking? i want some.
http://www.gearfuse.com/wp-content/u...10/smoking.jpg
Gentlemen
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Re: Atlantis: The City (WIP)
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
rentafence
You're just angry because you don't know what normal maps are :haw:
you don't normal map your bsp using the same method as weapons >_<
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Re: Atlantis: The City (WIP)
i donno it was late and was in a hurry at typing. also i have things that just pop up in my head and sometimes it gets typed. like right now im thinking about a really large pancake and someone dieing at the same time.
besides the parts aren't going to be mesh, some such as uneccessary buildings will be planes at an angle and a rendered image applied. also im wondering, are those dishes in halo 3's standoff(i think that's the map...) mesh or plane?
edit: for those who can't get a good image of atlantis, this is one of the reference im using to make atlantis, this model comes in at around 2.4 million tris/1.1 million polygons. i'll also prob put up the latest update around 9pm.
http://i113.photobucket.com/albums/n...tis-Fin-02.jpg
update:
date: 08-22-08 22:21
details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
face count: 94114
http://i113.photobucket.com/albums/n...8222194114.png
wireframe:
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Re: Atlantis: The City (WIP)
So much Optimization <:saddowns:>
Good luck getting that in game...
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
Vote this for next assassin's creed[/offtopic] So how is this gonna work out for CE?
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Re: Atlantis: The City (WIP)
I'm a bit confused - are players going to be running around on the top part of this?
Because unless this map is being made as a portfolio piece I don't see the gameplay being particularly good.
Also, the satellite dishes in standoff are actual geometry (not planes with textures applied). However, do remember that Bungie can put a lot more polygons onscreen with Halo 3's engine then with Halo 1's.
Also, about your skybox issue - you can have water in skyboxes. Rip the skybox from A30 (the level "Halo") and take a look at how they pulled it off. You might want to do something similar with the skydome but just tint it blue in color or something to make it look like there is water outside the shield.
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Re: Atlantis: The City (WIP)
i'll check out a30's skybox. anyway i didn't have time yesterday to render and upload this. this is a closer look at stuff added in the last update. there's 40 water cans in total so 32 sided each may be a bit too much.
closer look.
http://i113.photobucket.com/albums/n...bridgewire.png
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Re: Atlantis: The City (WIP)
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Re: Atlantis: The City (WIP)
Umm.. So what's the playable area look like?
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Re: Atlantis: The City (WIP)
God, I love to see things fail.
but the ninja in me doesn't
*This user has subscribed to this thread
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Re: Atlantis: The City (WIP)
I love me some Stargate, but I have the feeling this won't turn out well. +rep for the effort though.
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Re: Atlantis: The City (WIP)
You seriously expect this to get ingame?
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Re: Atlantis: The City (WIP)
Unlike LlamaEmo I'd like to see how this plays out. Looks very Star Wars: Battlefront-esque imo.
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Re: Atlantis: The City (WIP)
with this and the arora class ship, and maybe a SGC, BC-304, and some planets and you would have your self a fine stargate map pack or singleplayer
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Re: Atlantis: The City (WIP)
I agree with pengy, the renders dont show any detail. I dont get the impression that this is all sealed and game ready at all.
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Re: Atlantis: The City (WIP)
date: 08/24/08 15:45
details about image: i added the drone launcher and sensor pods. i also remade the filter looking things seen in the closeup image.
face count: 117686
http://i113.photobucket.com/albums/n...1745117686.png
closeup:
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
face count: 117686
must I explain?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
Choking Victim
must I explain?
must i also explain this isn't the final game model? i'll optimize it when im done. also i need teh details since some of the parts of the final game model will be just a plain with an image rendered at a specific angle. prob the the details such as the sensor pods and that drone launcher. non of my references have enough details but at the wrong angle or isn't at the correct angle if it does have enough detail.
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Re: Atlantis: The City (WIP)
Im sorry for doing this but i see alot of detail which isnt needed what so ever,because it can be photoshopped, aswell it would take absolute ages to skin so iv pointed a little bit out but im sure you'll be able figure out where else, or what you want to do, the detail is ace but to be honest i think its not needed and also theres this extrusion here.............................................. .................................................. ...... \/ \/ \/
http://i289.photobucket.com/albums/l...itledsasdf.jpg
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Re: Atlantis: The City (WIP)
Why don't you model the playable areas first, then go from there?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
rentafence
Why don't you model the playable areas first, then go from there?
cuz i can't find any refs for inside atlantis yet. u can help. im making parts that i have refs for. and just for the record. i am very horrible at photoshop. those parts will be fix.
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Re: Atlantis: The City (WIP)
http://www.youtube.com/watch?v=K_TwsLKCHEM
Well theres a video of a Stargate Atlantis map someone made for Unreal Tournament, I think.
http://www.youtube.com/watch?v=JHg-0...eature=related
Another for CS1.6
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
kid908
must i also explain this isn't the final game model? i'll optimize it when im done. also i need teh details since some of the parts of the final game model will be just a plain with an image rendered at a specific angle. prob the the details such as the sensor pods and that drone launcher. non of my references have enough details but at the wrong angle or isn't at the correct angle if it does have enough detail.
That doesn't make much sense, considering the majority of the polycount seems to be going towards major details in the bsp. Think about it, you barely have any detail yet, you're already 100,000 polys over the recommended limit, and you haven't even modeled the major buildings and such. Frankly, I don't see any of this happening.
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Re: Atlantis: The City (WIP)
the atlantis in the unreal mod is not sized right and very undetailed, and the counter strike on could have had some more work on it. I hope your comes out better, then maybe we can get all those players in to halo CE.
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Re: Atlantis: The City (WIP)
Let me say it one more time.
THIS WILL NEVER GO INTO HALO CUSTOM EDITION
as in
THIS WILL NEVER MAKE IT THROUGH TOOL TO BE COMPILED INTO A MAP
once more:
NEVER, EVER, WILL THIS MODEL MAKE IT INGAME.
That is all.
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Re: Atlantis: The City (WIP)
You have to condsider what will be visible.
Assuming this actually becomes a playable map, chances are good not even half of this will be visible in any way.
It's a really nice model, but will not be usefull for the purpose for which your making it.
For all the time and work you're putting into this you could have found reference of the interior, or just watched a few episodes.
I encourage you keep at this as a porfolio piece but I'm afraid it's not going to be as useful in halo as you think it will.
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Re: Atlantis: The City (WIP)
The model got very good. But, i think its something too big. Its too ambitious! Ur talking about getting a whole CITY ingame. Even if u did model the entire thing, all it would be is a very impressive model that u can add to ur portfolio. But, go ahead, prove us wrong.
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Re: Atlantis: The City (WIP)
hey Kalub
YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
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Re: Atlantis: The City (WIP)
Wow, I vote to ban this guy ^. Kalub is a FAR more experienced member than you and was giving kid a reality check and I agree with him.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
spartan463
hey Kalub
:words:
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
Thing is, Hugeass wasn't that good of a map. I don't have it in my mapfolder, and I know most people here probably are on the same boat (the not having hugeass in your mapfolder boat, it's actually a great boat).
Also Kalub is right. This model is not going to be in the game. Kid should just throw it out. You don't actually need an outside for this map. Just make the windows non-transperant and say its the tint, and watch as noone complains. I think you should be spending your time on making a rough sketch on how this map will play, what the actual map will look like, where the weapons will be (and what the weapons will be like if you are going to do custom Stargate weapons), and things like that.
And don't get me wrong, I love this idea. Stargate SG-1 was my favorite show before those studio asses decided to cancel it (damn you MGM), but you don't need to work so hard on things that won't even be that important to the map.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
spartan463
hey Kalub
YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
No you stupid fuck. It has nothing to do with the size. Just because people have done some interesting things with the games engine that doesn't mean you can completely ignore the laws of the games engine. THIS MODEL WILL NOT WORK IN TOOL. Plain and simple, not because it's too big, because it does not follow the sealed world rule. So before you go running your mouth you dumb fuck, how about you actually learn a thing or two about the development kit.
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Re: Atlantis: The City (WIP)
Oh wow... What a tool
Spartan463, I suggest going here
http://i29.photobucket.com/albums/c2...enthorizon.gif
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Re: Atlantis: The City (WIP)
omfg event horizon was awesome.
You like stargate atlantis. We get that. Your passion to model out each detail isn't going to carry it through the HEK.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
spartan463
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
It took me about 3 times to almost understand what you just posted. Use commas properly please :gonk:.
Also, you are allowed to state opinions. To retort to his opinion in the way you did kind of makes you look like a...
Anyway I'd like to see how this played out, if he wants to do it well then fucking let him!
EDIT:
Quote:
Originally Posted by nick3d
Im sorry for doing this but i see alot of detail which isnt needed what so ever,because it can be photoshopped, aswell it would take absolute ages to skin so iv pointed a little bit out but im sure you'll be able figure out where else, or what you want to do, the detail is ace but to be honest i think its not needed and also theres this extrusion here.............................................. .................................................. ...... \/ \/ \/
What the hell are you talking about? Yet another post I can't understand.
EDIT 2:
Quote:
Originally Posted by Snafuhrer
omfg event horizon was awesome.
You like stargate atlantis. We get that. Your passion to model out each detail isn't going to carry it through the HEK.
Why would it not be carried through HEK? I've made a map similar to this, it was floating rocks in a skybox. Lag helped me make a giant fan/propeller for it. I still don't get why it wouldn't work? Is it not sealed properly?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
SilentWindPL
Is it not sealed properly?
ding ding ding
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Re: Atlantis: The City (WIP)
Oh well I was about to say everything that's displayed would work if it was sealed off.
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Re: Atlantis: The City (WIP)
erm, how do you know its not sealed? Looks sealed to me.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
corndogman939
erm, how do you know its not sealed? Looks sealed to me.
Cause you can tell he has planes intersecting each other.
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Re: Atlantis: The City (WIP)
Correct me if im wrong, as i've never made a map.
Couldn't a very basic textured version of the bottom that wouldn't break the sealed world rule be put into the map (made as though it were the ground) with bump maps to take care of the minute details (can they be done for large textures?)
If the building where the action is going to happen is high enough up, you shouldn't even be expected to see any real details anyway.
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Re: Atlantis: The City (WIP)
Alright, I understand what he is trying to do.
Yeah, if the building is really that high up then all he has to do is make a bitmap with the city part and then maybe throw some box props in there to approximate the other smaller buildings and other things. Then for the water - shield thingy just make the skydome as usual, give it a shield impact type of material, clone it, make it larger and paint it a watery blue. Hell, maybe even animate some fishies off in the distance.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
spartan463
hey Kalub
YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
Hey guess what Rtard, I worked with Tiamat on Hugeass/Coldsnap, I know more about the limitations of the engine that you could ever imagine. But, go ahead prove me wrong, but when you fail I will be there to rub it in your face. :)
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Re: Atlantis: The City (WIP)
As long as the model is rendered and used in a sky panoramic that's fine. Also, stop with the arguing--I'm told its bad and such :0
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Re: Atlantis: The City (WIP)
Yes mom :(
Just saying, at this point in time I think that the model is no longer Halo:CE. More of a high poly portfolio item. Do what you want, but even with a few years of optimization that will never go into the Blam! engine.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
PlasbianX
Cause you can tell he has planes intersecting each other.
Yeah, I didnt see a few of the closeup pics, but I see the instanced geometry now.
Quote:
Originally Posted by
Conscars
As long as the model is rendered and used in a sky panoramic that's fine. Also, stop with the arguing--I'm told its bad and such :0
Isn't that what the model is for anyways? why are we arguing?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
corndogman939
Isn't that what the model is for anyways? why are we arguing?
Because this is Modacity :v:
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
rentafence
Because this is Modacity :v:
Did you miss this thread? It's Mod-a-city :eng101:
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
rentafence
Exactly what I was thinking.
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
Conscars
As long as the model is rendered and used in a sky panoramic that's fine.
basicly that's it and school started so updates may be slower now. >.< blah i don't like school.
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Re: Atlantis: The City (WIP)
I just hate to see it when you have to come in here and say
":( Guys. It didnt work."
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Re: Atlantis: The City (WIP)
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
Heathen
I just hate to see it when you have to come in here and say
":( Guys. It didnt work."
It's the reason I look at this thread.
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Re: Atlantis: The City (WIP)
This will never make it in-game, although it still would be good for some rendered mechamania in 3ds. After you of course get it textured and whatnot. Have fun. :D
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Re: Atlantis: The City (WIP)
I think it will be amazing:iia:
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
spartan463
hey Kalub
YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.
anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
Wow. Yeah just go ahead and try and insult a senior member of our community who is highly respected and has a good amount of intellect on the game engine. Cause we TOTALLY tolerate that.
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Re: Atlantis: The City (WIP)
... ouch... Kalub and i go way back. and yeah. he's probably 1 of the stronger intelects for ce.
yeah good times. i gotta get back into ce again once i re install xp on my new sata hard drive.
but yeah. me im good with, model's animations, textures, physics, user interfaces
*doubbly awesome with scripts* gotta bring back my vehicle pick up script with pelican's.
the only thing i could never work out were huds :S...
but yeah from what i can tell the model is turning out fine.
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Re: Atlantis: The City (WIP)
I finally have time to work on atlantis again. anyways here's an update...i hate skool projects cuz that's all i've been doing since school started. and it's basicly for every class. ok for naow. just think of this model of a render model. how the skybox comes out will be seen when im done with this model.
date: 11/14/08 22:44
details about image: details on the drone piers.
face count: 142936
http://i113.photobucket.com/albums/n...2244142936.png
closeup:

image from last time i forgot to add:
Kid908's Portfolio |
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Re: Atlantis: The City (WIP)
Did you even think for a second about how you're supposed to play this?
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Re: Atlantis: The City (WIP)
Quote:
Originally Posted by
mech
Did you even think for a second about how you're supposed to play this?
Hey, learn to read.
He said that he's just using the model for rendering now. So let it go.
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Re: Atlantis: The City (WIP)
I can read completely fine.
Quote:
how the skybox comes out will be seen when im done with this model.
Ugh, if you bothered to read you would've seen that. Usually when you speak about skyboxes, it's to put it ingame.
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Re: Atlantis: The City (WIP)
I thought we were over this failure.
Move along, nothing to see here.