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[GALLERY] Newbkilla's past to present work
Ah here we are, first terrain ever attempted:)
http://img341.imageshack.us/img341/7947/mapjc2.jpg
2nd attempt with smoothing
http://img140.imageshack.us/img140/7929/fixqo5.jpg
Got photoshop, and made my own blood texture and got it Halo.
http://img519.imageshack.us/img519/9343/bloodth9.png
Started working on a Call of Duty 2 map remake. It's called Carentan France.
http://img440.imageshack.us/img440/6...rentan1on1.jpg
My 3rd AR remake.
http://img404.imageshack.us/img404/9797/76131865kr7.jpg
Shuttle Pod found in Joshflighter's Sig.
http://img244.imageshack.us/img244/6676/shuttlezf1.jpg
Forerunner structure based off of one found in "The Art of Halo 3" book.
http://img25.imageshack.us/img25/1923/eratab.jpg
Forerunner structure made when I was sick a couple weeks ago. It's made for an SP map. Having Flood with some Covenant encounters.
http://img13.imageshack.us/img13/7844/sofark.jpg
Tell me if I'm breaking any rules here about image sizes..
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Re: [Gallery] Newbkilla's past to present work
You're forerunner structures seem too fat. D:
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Re: [Gallery] Newbkilla's past to present work
Alright, I'll look into it, but the one from the book only showed a side view. So I kind of had to improvise the rest of the body.
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Re: [Gallery] Newbkilla's past to present work
Glad you came around here killa. :)
Good work, but I dont like the second last forerunner thing. :(
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Re: [Gallery] Newbkilla's past to present work
I dont think it was meant to be so wide. :o
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Re: [Gallery] Newbkilla's past to present work
Snaf's going to rage at you. Hell, I will too...
Forerunner structures taper towards the edge. They're not boxes, they're not just chamfered at the edges, they're tapered. If you open up any of the Halo beamtowers, or any other major Halo structure with a finlike piece, it gets narrower as it comes towards the edge and then it chamfers.
e/ You can even see the taper on that concept, so uh
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Re: [Gallery] Newbkilla's past to present work
That's not rage at all.. I appreciate you for speaking up and critiquing what was wrong with the forerunner.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
rossmum
Snaf's going to rage at you. Hell, I will too...
Forerunner structures taper towards the edge. They're not boxes, they're not just chamfered at the edges, they're tapered. If you open up any of the Halo beamtowers, or any other major Halo structure with a finlike piece, it gets narrower as it comes towards the edge and then it chamfers.
Actually this helps me a lot.. every once and a while i'd pump out some forerunner thing and i couldn't figure out what was wrong with it.
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Re: [Gallery] Newbkilla's past to present work
You can thank Snaf, I had the same problem. I could never tell just what it was that differentiated between 'Forerunner' and 'trippy triangular thing', but he pointed it out to me during a Schism discussion.
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Re: [Gallery] Newbkilla's past to present work
hrrrg.... oh ok ross said it already.
saved your ass! Hope to see it improve.
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Re: [Gallery] Newbkilla's past to present work
I'm lost for suggestions. Any help?
Joshflighter: hmm
Joshflighter: go see what modacity says
Joshflighter: lmao
Joshflighter: I dont really know
Joshflighter: :(
http://img25.imageshack.us/img25/1461/wutnao.jpg
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Re: [Gallery] Newbkilla's past to present work
if i find the time i'll go ahead and post a demo for you.
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Re: [Gallery] Newbkilla's past to present work
Thank you. The only tutorial I've ever watched was the Beretta 9000. Besides from that, I've just looked at forerunner and tried to make variations of it.
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Re: [Gallery] Newbkilla's past to present work
That would be great Snaf, I've always had trouble with the whole tapering thing, like figuring out the angles and such. I'll look into it though.
Newkilla, thanks for posting that picture. I've actually been trying to model that structure for a while now, but I didnt have a good ref. The image is a super blurry pic that someone sent to me, so this helps. Add me on xfire please: corndogman939.
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Re: [Gallery] Newbkilla's past to present work
:) Just let me know if you need any more.
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Re: [Gallery] Newbkilla's past to present work
Looks good, you have the right idea for forerunner stuff, just try to keep it making structual sense and it should be fine.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Newbkilla
The extrusions/gradations on the the side are gratuitous and ugly, you should use panels, lights, or any form of actual item that could theoretically serve a purpose to add detail to your wall. Please use more curves too, circles and some ninety-degree bends can really break up some of your angular monotony. That piece on the top simply does not look right, you're going to have to axe that. It's phenomenally trite for forerunner buildings to be capped with that shape. The wall is very similar to something I once did but it needs more detail or bolder shapes, perhaps some sort of device every three panels or something. The cut out shape that you have in your indentation looks funky, too.
Here is what I feel looks wrong right now:
http://i118.photobucket.com/albums/o...otos/crits.jpg
Here are some ideas for improvements:
http://i118.photobucket.com/albums/o...otos/ideas.jpg
It's not about having detail, it's about using detail.
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Re: [Gallery] Newbkilla's past to present work
Nice drawings :O
Definitely will look better.
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Re: [Gallery] Newbkilla's past to present work
Reminds me of Avalanche, especially with Mass's additions.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
NuggetWarmer
Reminds me of Avalanche, especially with Mass's additions.
Yea, uh... Was about to say this...
:p
Now, its time to see the new model newbkilla. :)
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
NuggetWarmer
Reminds me of Avalanche, especially with Mass's additions.
Yeah, I see what you mean there. And also, thanks Mass :) That looks real awesome now, I'm gonna fix it up and see. Thanks again Mass.
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Re: [Gallery] Newbkilla's past to present work
It calls to mind your early forerunner work, Mass. I can see why you have taken such an interest, as have I.
Here's hoping Mass and the other good Forerunner modelers on this forum coach you along, Newbkilla, as I don't have the time. I'll be following your work. ;D
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Re: [Gallery] Newbkilla's past to present work
His work was my inspiration :) First page of the quick crit thread.
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Re: [Gallery] Newbkilla's past to present work
Double Post:
I did what you showed. But I still hate the top "errection" It doesn't look good at all.
http://img13.imageshack.us/img13/5862/huhr.jpg
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Re: [Gallery] Newbkilla's past to present work
Looking better, but I bet there is much more crit for that. :)
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Newbkilla
http://i118.photobucket.com/albums/o...otos/ideas.jpg
Not quite everything. It looks like Mass was going for that Guardian look with the overhang. The main overhang block looks too thick and you didn't use most of the design there. The side actually looks pretty good, but there are a couple details missing there as well.
I'd do a side comparison if I were you of the model and then the ref.
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Re: [Gallery] Newbkilla's past to present work
What's the green circle above the lower door?
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Re: [Gallery] Newbkilla's past to present work
sorry, I was drawing in paint, I meant for the top something more like this:
http://www.bungie.net/images/games/h...sketch_009.jpg
The thing in the front
I do think it looks better now, particularly the wall.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
MetKiller Joe
http://i118.photobucket.com/albums/o...otos/ideas.jpg
Not quite everything. It looks like Mass was going for that Guardian look with the overhang. The main overhang block looks too thick and you didn't use most of the design there. The side actually looks pretty good, but there are a couple details missing there as well.
I'd do a side comparison if I were you of the model and then the ref.
I did do that, but it didn't really help.. It looked like this.
http://img18.imageshack.us/img18/6589/sideyiv.jpg
Mass, the image you gave, looked cool at the perspective view, as being a 2d image. But in my model, it looks disgusting.
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Re: [Gallery] Newbkilla's past to present work
What does the model look like without the top?
You could try something saucer-like if you really need to "cap" it.
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Re: [Gallery] Newbkilla's past to present work
Alright, I fixed it up a little, and it looks much better than last time, though I do believe there is some room to improve. Though it still doesn't quite look like your concept.
And also, what did you mean by "What does your model look like without it?"
http://img18.imageshack.us/img18/2195/betters.jpg
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Re: [Gallery] Newbkilla's past to present work
I actually am liking it. :)
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Re: [Gallery] Newbkilla's past to present work
How would one fly the banshee off if there's a big pole in front of it? Also, I don't like the circles on the side walls. Make some sort of lighting there instead.
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Re: [Gallery] Newbkilla's past to present work
I think its just a beam of energy
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Re: [Gallery] Newbkilla's past to present work
Yea, it's not going to have a collision model, it's not going to be solid.
EDIT: Also, tried to spice up the erection a little.
http://img16.imageshack.us/img16/8962/wouldthish.jpg
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Re: [Gallery] Newbkilla's past to present work
looking better. I have to say though, you should put something else in those circles spots. I can' think of it right now, but those aren't going to cut it.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Newbkilla
Also, tried to spice up the erection a little.
Kill it, I'm not convinced it even needs it.
By the way, I meant those circles as those circle-lights from the halo 1 forerunner lights.
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Re: [Gallery] Newbkilla's past to present work
Alright, I'll remove the circles, and remove the erection, but I think the top will be a little plain.. I'm going to have to put some more detail up there, now that the erection is gone.
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Re: [Gallery] Newbkilla's past to present work
Add an inset in the areas with the circles.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Mass
Kill it, I'm not convinced it even needs it.
By the way, I meant those circles as those circle-lights from the halo 1 forerunner lights.
Right, well I removed it just to render and show you, but it looks a bit homo to me..
http://img403.imageshack.us/img403/7650/homo.jpg
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Re: [Gallery] Newbkilla's past to present work
I like how it looks, that erection was a nuisance to look at, and how it is now leaves room for a banshee to actually fly up there without interference. Now it's looking a lot more like Epitaph than anything else, which is cool.
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Re: [Gallery] Newbkilla's past to present work
Excuse my lovely paint skills, but here's a concept I drew out on paper, but I drew in ps.
http://img183.imageshack.us/img183/7...aintskills.jpg
I'm thinking off having that as the entrance to the structure, the place behind the place where I deleted the erection. If you don't understand, that's fine, I'll edit my render to show you.
E/ Hope this might help, but it's gonna be the entrance by the landing pad.
http://img183.imageshack.us/img183/5...skillsrend.jpg
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Re: [Gallery] Newbkilla's past to present work
Looks like the door from Halo in Halo 3.
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Re: [Gallery] Newbkilla's past to present work
Looks much better now without the erection, it looks more like an impenetrable fortress than some wimpy little base now. I would suggest getting rid of those extrude>inset>intrude rectangles on the very sides of the walls, they seem like you just threw them in there so the area wouldn't be empty, not like real details.
The door seems like it would fit better in an interior hallways, but its hard to tell what it will look like from a paint drawing. I guess we'll see how it looks when you model it.
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Re: [Gallery] Newbkilla's past to present work
I like how its looking now.
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Re: [Gallery] Newbkilla's past to present work
It's looking better, but the doorway could be smaller.
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Re: [Gallery] Newbkilla's past to present work
Good job, I am liking it more and more. :)
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Re: [Gallery] Newbkilla's past to present work
Going to bed now,
I fixed up proportions of the door compared to vehicles and bipeds. I also started working on the inside of the hallway on top.
http://img21.imageshack.us/img21/3763/bettern.jpg
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Re: [Gallery] Newbkilla's past to present work
Doorway looks much better. There's something about the part above it that I don't like, though I can quite put my finger on it. It just doesn't really "Flow" with the rest I guess.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Newbkilla
This was much better.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
CLS{GRUNT}
This was much better.
Not really, the doorway is better because it creates more of a barrier from getting attacked/sniped.
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Re: [Gallery] Newbkilla's past to present work
Started a new room for the building. This area will be the "control room". You go here to unlock some plasma shields (holding flood).
http://img25.imageshack.us/img25/9300/moreb.jpg
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Re: [Gallery] Newbkilla's past to present work
Can you put a spartan in there for scale? Because I don't know if that platform can fit a spartan.
Also, the overhang could use something to jazz it up. Right now, it looks a mite too repetitive with the same kind of fin design going on the platform and the overhang.
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Re: [Gallery] Newbkilla's past to present work
I could, but the chief is to scale with them, in Halo 3, Chief is about 1/2 the size of those things on the ground. As they are in the scene, but I will spice up those things on the top.
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Re: [Gallery] Newbkilla's past to present work
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Re: [Gallery] Newbkilla's past to present work
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Re: [Gallery] Newbkilla's past to present work
The map looks great, but the textures and I guess the lighting make it look very bland. Plus, there's no scenery - as I'm sure you're already aware.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Reaper Man
The map looks great, but the textures and I guess the lighting make it look very bland. Plus, there's no scenery - as I'm sure you're already aware.
Which map? There are two separate maps. The one is the forerunner sp map, and the other is a sci-fi. The sci-fi map is the only one with 1 scenery object at the moment. I'm going to do better lighting. I must consult Dee for help though. The metal ground texture is mine on the sci-fi map there, and the ground as well as the cliff texture on the forerunner map are halo 2's.
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Re: [Gallery] Newbkilla's past to present work
Started this yesterday. It's about 4k triangles so far, I am going for hi-poly. I am working from a one sided ref, note there are really no other references. But since I've played the first Killzone, I sort of have the feel of the guns.
http://img22.imageshack.us/img22/9040/killzonew.jpg
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Re: [Gallery] Newbkilla's past to present work
What does the actual gun look like?
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Re: [Gallery] Newbkilla's past to present work
I wished I still played your maps with you... Its looking awesome. I dunno bout the weapon, I think you should finish more and then post. Imo of course. :)
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Re: [Gallery] Newbkilla's past to present work
You better be active during the summer buddy :) Testing was always fun with you, not to mention I always raped you :D
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Re: [Gallery] Newbkilla's past to present work
Please tell me if I'm doing this right..
http://img16.imageshack.us/img16/4143/barrelsl.jpg
Model is 50 polygons.
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Re: [Gallery] Newbkilla's past to present work
The worn off paint at the top doesn't look realistic and the whole texture is really blurry and lacking interesting details.
http://i266.photobucket.com/albums/i...rel_render.png
Theres a barrel I textured about 4 months ago. I'm not really happy with it. But you can see what you need to improve on.
Seems like you just painted away at your texture on one layer and didn't try to give it any depth at all
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Re: [Gallery] Newbkilla's past to present work
Actually have 4 layers, but still. I forgot my radiation sticker :O
But still, I may have the process all right, or all wrong. I don't know. I did this in about 30 minutes or so. But The texture size is 768 by 768. Yours looks big, because I can see the detail, and it doesn't look distorted. I may be wrong. I would like to actually see someone texture a simple object, as the one video you showed me lagged, secondly, it was hard to follow, and he worked so fast.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Newbkilla
Actually have 4 layers, but still. I forgot my radiation sticker :O
But still, I may have the process all right, or all wrong. I don't know. I did this in about 30 minutes or so. But The texture size is 768 by 768. Yours looks big, because I can see the detail, and it doesn't look distorted. I may be wrong. I would like to actually see someone texture a simple object, as the one video you showed me lagged, secondly, it was hard to follow, and he worked so fast.
Its a 1024x1024 and has a tileable detail normal thats 512x512
4 layers is not enough. I think on my average texture, i have like 50 :|
You can't use 768x768
It's not a power of 2
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Re: [Gallery] Newbkilla's past to present work
Actually, it works buddy. I have made textures that size many times.
But yea, having help on this would feel great. Especially when I know I'm actually doing it right.
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Re: [Gallery] Newbkilla's past to present work
Well you can paint on it, you just can't use it in a game engine as most game engines support textures that are only powers of 2.
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Re: [Gallery] Newbkilla's past to present work
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Re: [Gallery] Newbkilla's past to present work
way too low res, and there's no reason to use that shitty wood backdrop for the props. The knife looks like plastic.
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Re: [Gallery] Newbkilla's past to present work
Low res wood? Or the skin?
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Re: [Gallery] Newbkilla's past to present work
Your skins are low res and poorly defined.
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Re: [Gallery] Newbkilla's past to present work
I don't see how. The grenade was already pointed out. But not the knife.
http://www.game-artist.net/forums/wo...n-grenade.html
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Disaster
Well you can paint on it, you just can't use it in a game engine as most game engines support textures that are only powers of 2.
Which is why Bungie used 768x768 in Halo 3 right? :eng101:
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Re: [Gallery] Newbkilla's past to present work
Alright then let me put it this way, you're making your textures too soft.A t 1024x1024 it should be a fuckton sharper than that. Your material representation is really lacking, and the damage on the handle is extremely overdone, and not even the right kind of damage. You've done metal damage on what looks like is a rubber handle, i can barely see your wireframe because you chose light gray instead of something we can see, your models are inaccurate. On the handle itself you've got WAY too much highlight (detail is washed out), no shadows and not nearly enough of the actual construction material showing.
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Re: [Gallery] Newbkilla's past to present work
Quote:
Originally Posted by
Jean-Luc
Which is why Bungie used 768x768 in Halo 3 right? :eng101:
key word there was most
:eng101:
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Re: [Gallery] Newbkilla's past to present work
They look stony and the StHg is entirely the wrong shape. Use better refs.
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Re: [Gallery] Newbkilla's past to present work
um looks fine apart from the butt of the gun seems too suddenly cut off. I do not know how to give a better description in my current state lol.
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Re: [Gallery] Newbkilla's past to present work
Oh almost forgot, it's a M3 Benelli Shotgun. Here's the side view.
http://www.beausrpworld.com/m3Conver...thetic12Ga.jpg
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Re: [Gallery] Newbkilla's past to present work
yeh you've done the textbook plane modelling technique thing where you just profile shift and drag edge in poly edit right? yeh well guaranteed a real life Benelli hasnt got a cut off butt like yours bro. Make it better :thumbsup:
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Re: [Gallery] Newbkilla's past to present work
Yea, I suppose I could include that intrude at the tip and I could chamfer the edges of the butt. But thanks for the support :)
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Re: [Gallery] Newbkilla's past to present work
Maybe round off the butt of it.
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Re: [Gallery] Newbkilla's past to present work
Stock and grip are wrong, bottom of receiver is wrong, pump is wrong, missing action bars. Keep at it and correct these things.
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Re: [Gallery] Newbkilla's past to present work
Not trying to be demanding or anything, but could you be more specific?
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Re: [Gallery] Newbkilla's past to present work
Your pump is one shape the whole way through. The real thing has many distinct regions.
Your stock is flat. The real thing is oval.
Your trigger grip is flat. It needs to extrude from oval at the bottom and then flatten out towards the bottom of the receiver BUT NOT BE TOTALLY FLAT.
The bottom of the receiver is rounded. Not flat. Fix it.
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Re: [Gallery] Newbkilla's past to present work
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Re: [Gallery] Newbkilla's past to present work
When it comes to the stock, remember, quads are your friend. Also if this is going into any sort of game you don't need the stock plate. or hardly any details on the stock for that matter. It won't ever be seen.
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Re: [Gallery] Newbkilla's past to present work
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Re: [Gallery] Newbkilla's past to present work
Much better then you have before. :)
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Re: [Gallery] Newbkilla's past to present work
Idk what happened to the bevels on the sides of the barrel. The uwv's are messed up. I tried to fix it once, and it looked better, but it's still crappy. And also, this looks like a trashcan barrel at a park I went to yesterday, lol.
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Re: [Gallery] Newbkilla's past to present work
To be honest the texture you picked doesnt really help. Its very stretched.
Also look into specular textures, they help give metal that extra pop. Also put in some lights, perhaps bake on an AO, that helps add to the realism.
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Re: [Gallery] Newbkilla's past to present work
I tried to fix it up again.. This was taken a while ago. But anyway,
http://img14.imageshack.us/img14/6463/barrelupdate.jpg
I added some rust of the bottom of the barrel and top. I do have a specular map in there already. It doesn't really help considering I'm using a special shader that already gives it the "shine".
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Re: [Gallery] Newbkilla's past to present work
a barrel that beat up shouldn't "shine" it should have highlights in certain areas, but shouldn't have much specular to it at all.
Also, the bottom of your barrel looks more like concrete than metal. The texture overall doesn't look like it really fits the barrel because of the scratches and such that go through your rings on it. It looks like you had a barrel sitting in a park, some kids scratched the shit out of it, (but didn't dent it at all) then someone clamped those rings around it afterward.
The normal's blue channel also looks inverted or something... look at the white spots on the barrel that's laying down. it looks like they're extruding, rather than intruding. (is that a word?)