So, since i've been playing tons of Need For Speed Underground 2, and my hard drive suddenly decided to kick the bucket and I lost everything, I thought to myself "Hey, maybe I should create drifting for Halo. It could be tons of fun, and it's something creative that a lot of people haven't done yet." And so I started working on a few things a few days ago.
hmmmm, Kinda cool except thats just darn right shitty having Ice permentantly.
first thing that pops into my head is SP bots driving just set them target paths to each 'Race' target and so on and have a switchable BSP and script it so when you hit the right click on the hog, it swaps the burrent BSP to a BSP with the same model but different ground properties (ice) so you 'drift' round corners. But thats just my first impression theory, probs cant be done, although i know bsp swapping doesnt sync online.
April 29th, 2009, 03:41 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Thanks for embedding them properly mech, it was my first time trying to do so.
And Malloy, I said it wasn't the final, once Dhark has free time he's going to tell me a better way that he told me would work more efficiently then ice as the permenant flooring.
All I pretty much did there was show my idea, now it's the time to get it good. I'll also show some renders of the map I made, to get a better feel of how the video went.
E:PopeAK47 is also making a map for this. He wanted to make a city based drifting map.
April 29th, 2009, 04:19 PM
Heathen
Re: [WIP] Custom Edition Drifting
Kind of boring eh?
April 29th, 2009, 05:05 PM
English Mobster
Re: [WIP] Custom Edition Drifting
Just a tip: Only put the drifting sections on the curves, as well as just before and after the curves. When it comes to straightaways, try to make it so the 'Hog doesn't drift, and instead gains speed, to make it more enjoyable.
April 29th, 2009, 07:01 PM
Limited
Re: [WIP] Custom Edition Drifting
The problem having the whole track ice is you cant get enough speed. To me the speed of the hog is probably less than double I'd want to be driving at. I want to be going crazy fast and have to really push it to drift.
But like you said the idea isnt final.
April 29th, 2009, 07:03 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Limited
The problem having the whole track ice is you cant get enough speed. To me the speed of the hog is probably less than double I'd want to be driving at. I want to be going crazy fast and have to really push it to drift.
But like you said the idea isnt final.
Yeah, it is slow. I hope the way Dhark tells me about will make it like you actually drift. But, if not then i'll do a few things.
April 29th, 2009, 07:11 PM
Rook
Re: [WIP] Custom Edition Drifting
Sounds like a good idea, unique and all that. Maybe the start of the track could be grass terrain then build speed, and certain straights could be grass while all corners are ice?
April 29th, 2009, 07:15 PM
Inferno
Re: [WIP] Custom Edition Drifting
My grandma drifts faster than that.
More speed kthxbai.
April 29th, 2009, 07:56 PM
Joshflighter
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Inferno
My grandma drifts faster than that.
More speed kthxbai.
Where did you get this guy? :p
Well cant wait to see the other car model ingame. :p
April 29th, 2009, 08:03 PM
n00b1n8R
Re: [WIP] Custom Edition Drifting
Didn't DMT make a racing map a while back?
Admitedly it didn't have drifing, but it was still pretty cool (asides from the shit music :gonk:), you may want to check it out to see what others have done.
April 29th, 2009, 08:29 PM
Corndogman
Re: [WIP] Custom Edition Drifting
Hm, I'd say that when you do the physics for the new vehicle, make the vehicle heavy and accelerate quickly so that you go faster around corners but don't flip.
April 29th, 2009, 08:31 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Corndogman
Hm, I'd say that when you do the physics for the new vehicle, make the vehicle heavy and accelerate quickly so that you go faster around corners but don't flip.
I'll try that, but I have to learn how to make physics first :p It's about the only thing in making a vehicle I don't know anything about. I'll watch tutorials and stuff, and try that idea out.
April 29th, 2009, 08:36 PM
Corndogman
Re: [WIP] Custom Edition Drifting
Well I don't think you'll have to worry about it flipping since its an ice material, I was thinking more like how the hog flips when you turn a corner, a heavier, lower vehicle wouldn't do that. But still, fast acceleration is good so you can get around the corner fast after a short straight away.
April 29th, 2009, 08:45 PM
Con
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Corndogman
I was thinking more like how the hog flips when you turn a corner
It wont flip on a flat surface, no matter what you try while driving it.
April 29th, 2009, 08:49 PM
Corndogman
Re: [WIP] Custom Edition Drifting
Oh I see, thanks for correcting me. I don't actually play the game that much, I was just going on what I know.
I'm also working on other methods for drifting. I tried out the other method of having something else as the ground for the straights, but once you get to the corner you're kinda screwed because you just go straight. I'll continue working on it.
Few more things too:
I smoothed and started moving nodes and markers for the Nova, by the end of this weekend it should be in-game (hopefully). And PopeAK47 showed me some pics of his map, and it's looking pretty awesome. I won't give a whole lot away right now, but it's certainly going to be something different.
May 3rd, 2009, 12:31 AM
n00b1n8R
Re: [WIP] Custom Edition Drifting
I hope you're going to make a city racing map.
And one in Ice tunnels!! (like the tunnels on Icefield, but the whole map (maybe some forerunner stuff exposed where the ice has fallen off the wall))!!
May 3rd, 2009, 01:55 AM
Malloy
Re: [WIP] Custom Edition Drifting
Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
May 3rd, 2009, 02:06 PM
PopeAK49
Re: [WIP] Custom Edition Drifting
Yes, I'm making the city racing map, but it won't be too pretty. I mean it will look descent at the end when i have textures.
May 3rd, 2009, 03:54 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Malloy
Why dont you just save the generic tileable ground texture or Unwrap of the track twice (different name obv like groundtexture_corners) then segregate the corners of the geometry to the textures then only apply the ice materials to the corner geometry texture shader.
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
May 3rd, 2009, 04:22 PM
Inferno
Re: [WIP] Custom Edition Drifting
Its too fucking slow. You need to make the hog faster so that controlling your speed becomes a part of the gameplay.
May 4th, 2009, 01:33 AM
Pooky
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by ThePlague
I have no idea what you said...but i'm guessing it was having ice as just the corners. I tried that, and had sand as the straights, and it doesn't seem to handle...at all pretty much.
Looks like at least part of that was just your shitty driving :eyesroll:
May 4th, 2009, 04:23 AM
SnaFuBAR
Re: [WIP] Custom Edition Drifting
you need longer straights, higher top speed, different vehicle model and new sounds (and a better looking track.
May 4th, 2009, 09:01 AM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Pooky
Looks like at least part of that was just your shitty driving :eyesroll:
I can't drive wortha shit with Fraps taking my 30 fps down to 12.
Quote:
Originally Posted by SnaFuBAR
you need longer straights, higher top speed, different vehicle model and new sounds (and a better looking track.
I just drew up a design for a city track, NFSU style. If I had a scanner i'd throw it on and post a copy, but sadly I don't. I'll get started either tonight or tomorrow.
May 4th, 2009, 09:46 PM
Advancebo
Re: [WIP] Custom Edition Drifting
No really, you should see the racetracks they have on hotwheels games. Pretty nice, with alot of jumps and curves and stuff. Its also kinda futuristic too.
May 4th, 2009, 10:08 PM
Heathen
Re: [WIP] Custom Edition Drifting
Yeh, too bad halo CE cant do loops.
May 5th, 2009, 12:39 AM
SnaFuBAR
Re: [WIP] Custom Edition Drifting
You need to do something like the Burnout 3: Takedown tracks.
May 5th, 2009, 08:07 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by SnaFuBAR
You need to do something like the Burnout 3: Takedown tracks.
Just slapped some textures on it, smoothed some areas, and placed it in-game for a size and look test. The outer grass area isn't started yet, I just connected some pollies to get it in-game. It looks pretty great, and seems fun in the hog driving around.
On another note, Advance should be pretty much done with the Chevy Nova, so once that gets in-game i'll have a video of me messing around on this track with it. Be waiting for that this weekend.
E:
New video because I was bored:
May 8th, 2009, 04:05 AM
bobbysoon
Re: [WIP] Custom Edition Drifting
"As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used". Good traction on the front, while the backs are slicker. Edit the tire masspoints parallel/perpendicular friction parameters in the physics tag, and up the speed of the vehicle. Try it with a normal ground material. Also, you can lower a vehicle's center of gravity by making the wheels relatively heavier.
May 8th, 2009, 08:50 AM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by bobbysoon
"As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used". Good traction on the front, while the backs are slicker. Edit the tire masspoints parallel/perpendicular friction parameters in the physics tag, and up the speed of the vehicle. Try it with a normal ground material. Also, you can lower a vehicle's center of gravity by making the wheels relatively heavier.
That's actually what I originally thought of doing when I first started doing this project, I just couldn't think of how to. I'll definitely try that out.
May 8th, 2009, 02:53 PM
SnaFuBAR
Re: [WIP] Custom Edition Drifting
I'm really sorry to say this, and this way, but I really am not going to water it down, but your tracks are terrible. It just looks like a giant hotwheels track (which is not cool). If you really want to make something memorable of this, you really need to make an environment, hence why i linked you to images of burnout 3.
I hope that track is just for testing.
May 8th, 2009, 04:38 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by SnaFuBAR
I'm really sorry to say this, and this way, but I really am not going to water it down, but your tracks are terrible. It just looks like a giant hotwheels track (which is not cool). If you really want to make something memorable of this, you really need to make an environment, hence why i linked you to images of burnout 3.
I hope that track is just for testing.
No need to water it down. I'm perfectly capable of hearing stuff like that. Yes, this is a test track (for the most part), but I just wanted to finish it because it looked like it had some potential. That design I made of a track is going to have a very memorable envirnment, maybe even realistic.
Once i'm done with that test track, i'll release it, just because I haven't released anything since before I left modding last year.
If there is any other crit for that test track, i'll be glad to hear it.
May 8th, 2009, 04:43 PM
Inferno
Re: [WIP] Custom Edition Drifting
Make it actually drift instead of like... regular driving.
Don't use materials like Ice and stuff. I can show you how to modify the physics.
May 8th, 2009, 04:50 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by Inferno
Make it actually drift instead of like... regular driving.
Don't use materials like Ice and stuff. I can show you how to modify the physics.
Alright, sounds good. We'll have to wait till I get the nova though. Xfire me: church897
May 8th, 2009, 09:47 PM
SnaFuBAR
Re: [WIP] Custom Edition Drifting
Quote:
Originally Posted by ThePlague
That design I made of a track is going to have a very memorable envirnment, maybe even realistic.
If there is any other crit for that test track, i'll be glad to hear it.
I hope so. I hope it'll be a real challenge. Needs obstacles that'll make you flip and things like that. It needs things like custom scenery to go flying when you crash into it and flying off of a cliff. It needs to be dramatic to make you got "OH SHIT" when you fuck up.
May 8th, 2009, 09:57 PM
ThePlague
Re: [WIP] Custom Edition Drifting
That sounds fun, except for the flipping part. I'll have some cars on animation tracks or something so you have to dodge them.
May 8th, 2009, 10:22 PM
n00b1n8R
Re: [WIP] Custom Edition Drifting
Please don't (unless this is meant to be SP only).
May 9th, 2009, 02:45 AM
ThePlague
Re: [WIP] Custom Edition Drifting
Here's a build of that test track on the latest youtube video:
Hopefully tomorrow or something i'll have a server up for testing. I've added more stuff to it, but I wanted to know what you guys think of it from actually playing it instead of watching videos. Have fun.
May 10th, 2009, 11:00 PM
ThePlague
Re: [WIP] Custom Edition Drifting
Here's a new video:
Idk why I made it though, because I changed the bitmaps already: