How to:
Place the DLL file into halo's directory along with the text files. The other folders contains source code for those who want to look through it. Then simply use one of the following commands in the console.
Cheers to Kornman and OpenSauce to endless possibilities.
Please post any bugs or errors you come across. Also if you have any suggestions or ideas we are still implimenting some more commands. We have some ideas but it would be limited to a locally hosted server and lan. Just wondering if it's worth the effort.
July 11th, 2009, 05:58 PM
Limited
Re: OpenSauce FoV and Third Person etc...
woot :D
Working with Open Sauce is fun, although when it doesnt work its a pain. So yeah thanks to Kornman for releasing it. Shame hardly anyone uses it.
We have included the source in the download file.
July 11th, 2009, 06:49 PM
anonymous1337
Re: OpenSauce FoV and Third Person etc...
"halo ce has stoped working"
does that count as a bug :D
July 11th, 2009, 06:58 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Does it load up or says that straight away? What version of Halo do you have?
July 11th, 2009, 07:01 PM
Pyong Kawaguchi
Re: OpenSauce FoV and Third Person etc...
bahh
Why wont my halo pc copy come in? D:
July 11th, 2009, 07:01 PM
Evil_Monkey
Re: OpenSauce FoV and Third Person etc...
Quote:
"halo ce has stoped working"
does that count as a bug :D
If you have Xfire you need to exit it, that's what worked for me.
July 11th, 2009, 07:08 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Check this thread, make sure you follow those guidelines.
July 11th, 2009, 07:54 PM
Sel
Re: OpenSauce FoV and Third Person etc...
Make it possible to change the weapon position, the guns look so bad if they're not moved.
July 11th, 2009, 07:57 PM
Masterz1337
Re: OpenSauce FoV and Third Person etc...
Looks sweet, I'll try to try this out later. If anyone comes up with some good gears style co-ordinates, pleae do post.
July 11th, 2009, 08:29 PM
Ro0ster
Re: OpenSauce FoV and Third Person etc...
Can you also to multi team vehicles with this? I love this by the way. +rep
July 11th, 2009, 08:54 PM
jcap
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Ro0ster
Can you also to multi team vehicles with this? I love this by the way. +rep
You should be able to, so long as they didn't touch any of the code (which they probably didn't).
July 11th, 2009, 09:03 PM
Kornman00
Re: OpenSauce FoV and Third Person etc...
Nice to see some more stuff being used with OS!
Script function creation has been fixed in Update 2, so you don't have to keep using globals for your shit.
July 11th, 2009, 09:49 PM
Skyline
Re: OpenSauce FoV and Third Person etc...
I was messing around with those earlier, kept exceptioning the game. :) Can't wait for the next OS update.
July 12th, 2009, 06:13 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Masterz1337
Looks sweet, I'll try to try this out later. If anyone comes up with some good gears style co-ordinates, pleae do post.
The aim is off however, its a bit to the left of rectile. I think we'd need to add in an angle to counter act it.
Quote:
Originally Posted by Ro0ster
Can you also to multi team vehicles with this? I love this by the way. +rep
If original had it then yes, we did change the version so it works with 1.08.
July 12th, 2009, 07:30 AM
Jelly
Re: OpenSauce FoV and Third Person etc...
How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
July 12th, 2009, 08:28 AM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Jelly
How would I go about using more than one Open Sauce DLL at the same time? Is that possible?
You'll have to combine sources and recompile. That is, after all, the point of Open Sauce.
July 12th, 2009, 10:35 AM
supersniper
Re: OpenSauce FoV and Third Person etc...
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
July 12th, 2009, 11:08 AM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by supersniper
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
Yeah, but then you have a bunch of the same hooks... and you've completely defeated the purpose of "Open Sauce"... :(
July 12th, 2009, 11:45 AM
Kornman00
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by supersniper
Or just inject the .dll instead of putting it in the root folder ;)
Then you can use as much as possible.
That only brings boat loads of possible conflicts to the surface, until one day the titanic is resurrected and someone bitches that Yelo doesn't work for them, but it turns out they used kluges like the above.
Open Sauce is open source so everyone can include all the features people come up with, and also learn from. It would have been too much work to create a plugin system which itself would have to track which plugin does what to the game, but even then it wouldn't be able to catch all conflicting changes.
July 12th, 2009, 12:36 PM
supersniper
Re: OpenSauce FoV and Third Person etc...
I see your point.
Lazy=Errors
July 13th, 2009, 05:14 AM
FluffyDuckyâ„¢
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Selentic
Make it possible to change the weapon position, the guns look so bad if they're not moved.
This. Yelo is gay cause you can't use xfire! :(
July 13th, 2009, 05:54 PM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Awesome! Thank you.
You should add in the ability to unstretch the HUD when using a widescreen resolution, like Yelo did. That's really the only thing left I need now.
July 14th, 2009, 07:26 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Is there anything specific you wanted to combine Jelly if you had the source I could compile for you.
What exactly do you mean King it stretchs if you have widescreen? I'll look into it, 1280x800 is widescreen right?
July 14th, 2009, 11:45 AM
FireScythe
Re: OpenSauce FoV and Third Person etc...
This is real nice and works fine in multiplayer but the 3rd person feature doesn't work properly for me in single player. It makes the view 3rd person but doesn't move the camera regardless of what values I use.
July 14th, 2009, 11:48 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by FireScythe
This is real nice and works fine in multiplayer but the 3rd person feature doesn't work properly for me in single player. It makes the view 3rd person but doesn't move the camera regardless of what values I use.
Oh..didnt really test in single player lol, I'll look into it.
July 14th, 2009, 11:58 AM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
What exactly do you mean King it stretchs if you have widescreen? I'll look into it, 1280x800 is widescreen right?
If you use a resolution wider than 4:3, the HUD elements get stretched horizontally out of proportion. The circular reticle becomes an oval, the health and ammo bars are stretched out, etc.
July 14th, 2009, 12:16 PM
StankBacon
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by king_nothing_
Awesome! Thank you.
You should add in the ability to unstretch the HUD when using a widescreen resolution, like Yelo did. That's really the only thing left I need now.
yes this.
July 14th, 2009, 01:16 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Ahh okay, so basically Yelo cut the hud, narrowing it down (to the red box you see)
Make it possible to change the weapon position, the guns look so bad if they're not moved.
Hey assholes, read this.
July 14th, 2009, 01:28 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Right, I can set Halo into widescreen using -h (height) and -w (width) parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
Been looking into that too selentic, one way that might work is by changing the position of the fp arms, some how find the position of the node. I'm only assuming thats how it was done before, I'm hoping Kornman knows and can help narrow it down for us :D
July 14th, 2009, 01:32 PM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Right, I can set Halo into widescreen using -vidmode w,h,refresh-rate parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
ftfy
It would be nice to see everything in the old Yelo ported to the new Yelo.
July 14th, 2009, 01:55 PM
AAA
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by AdmiralBacon
ftfy
It would be nice to see everything in the old Yelo ported to the new Yelo.
I agree. I'm tired of working with a stretched screen for Halo and I want the easy-to-use HUD! =(
July 15th, 2009, 06:23 AM
FluffyDuckyâ„¢
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Right, I can set Halo into widescreen using -h (height) and -w (width) parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
Been looking into that too selentic, one way that might work is by changing the position of the fp arms, some how find the position of the node. I'm only assuming thats how it was done before, I'm hoping Kornman knows and can help narrow it down for us :D
I hope this gets done. :D Good work tho. :)
July 16th, 2009, 10:56 AM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
The HUD thing would be very nice. Is it possible to then move the HUD elements out so the HUD is at the edge of the widescreen? Or is centering it the best solution at the moment?
Also, if you do fix this, please remember to add support for we 16:10 gamers, if it makes a difference. :)
July 16th, 2009, 11:35 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Does the issue only occur in fullscreen? Could you maybe give me examples of screen resolutions where it looks stretched.
Been working on a few additional things, kill cam (when you die) is looking promising.
July 16th, 2009, 11:55 AM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Does the issue only occur in fullscreen? Could you maybe give me examples of screen resolutions where it looks stretched.
If you run it in fullscreen with a monitor that isn't 4:3, it will be stretched with ANY resolution.
If you run it in a window, it will be stretched with any resolution that isn't 4:3.
1920x1200, 1680x1050, 1440x900, 1920x1080.......7 billion x 62........it doesn't matter what the specific resolution is, as long as it's not 4:3.
July 16th, 2009, 12:04 PM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by king_nothing_
If you run it in fullscreen with a monitor that isn't 4:3, it will be stretched with ANY resolution.
True, but for demonstrative purposes:
Normal 4:3, in this case 800x600
Classic 16x9- in this case, 720p
A 16x10 resolution, in this case 1440x900
July 16th, 2009, 08:43 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Update 2 of OS will have everything Battery has. So I'm assuming it will have the aspect ratio for widescreen fixed.
Made a quick version changer for 1.08 too.
July 16th, 2009, 09:13 PM
supersniper
Re: OpenSauce FoV and Third Person etc...
Nice no more video settings messed up version changer from omega ;)
July 18th, 2009, 02:26 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
I've got a minor bug for you, when a player switches from a zoomable weapon to a non-zoomable weapon while zoomed, the third person and fov changes stop working until the player switches weapon again.
July 18th, 2009, 02:55 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by FireScythe
I've got a minor bug for you, when a player switches from a zoomable weapon to a non-zoomable weapon while zoomed, the third person and fov changes stop working until the player switches weapon again.
Hmm, we adressed that issue in an earlier build I thought, I'll look into it :D, I believe its because we later added checks for when to update and when not to (including the default settings) and that maybe messed it up.
Looks way better, but have it blend more. Give it a blue transparent look like the shield bar with a whiteish blueish outline.
maybe round the edges instead of pointed. But it does look way better. It fits but doesn't blend. If you get what I mean.
July 21st, 2009, 09:50 PM
klange
Re: OpenSauce FoV and Third Person etc...
Limited just showed me something awesome:
This bodes well for an Open Sauce medal overlay and rank icon system. :3
July 21st, 2009, 11:10 PM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by AdmiralBacon
Limited just showed me something awesome:
This bodes well for an Open Sauce medal overlay and rank icon system. :3
Very, very nice.
July 22nd, 2009, 12:17 AM
supersniper
Re: OpenSauce FoV and Third Person etc...
Wouldn't it look way better up top under the gametype symbol.
That way when more symbols need to be added you can just go from left to right and make a row below the health bar.
July 22nd, 2009, 12:40 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by supersniper
Wouldn't it look way better up top under the gametype symbol.
That way when more symbols need to be added you can just go from left to right and make a row below the health bar.
Well yes position is temp and was corrodinates of last image I had so don't worry bout that
July 22nd, 2009, 01:22 AM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by supersniper
Wouldn't it look way better up top under the gametype symbol.
That way when more symbols need to be added you can just go from left to right and make a row below the health bar.
Placing it in the bottom-right corner makes the most sense to me, since that's the only corner that doesn't already have something in it. The further from the center it is the better, imo.
July 22nd, 2009, 02:08 AM
supersniper
Re: OpenSauce FoV and Third Person etc...
Hmm well maybe have it customizable so you can place it wherever you want.
Different people have different tastes.
The whole point of OS ;)
July 23rd, 2009, 10:27 PM
Limited
Re: OpenSauce FoV and Third Person etc...
The bars fills up when scores increase to show your score in relation to the end score required.
The text above the bars indicators the player in the server with the highest score.
If the game is teams, the team with the highest score shows on the top bar. If the game is single the person on the top will be the leader and the bottom bar is your score.
July 23rd, 2009, 10:30 PM
MetKiller Joe
Re: OpenSauce FoV and Third Person etc...
Oh that is nice. My only suggestion would be to lengthen the bars and give them gradient so that they pop out more.
But that looks really nice, Limited. +rep
July 23rd, 2009, 10:35 PM
Limited
Re: OpenSauce FoV and Third Person etc...
We're considering let the user define how big they want the bars. Right now the size is hard coded to 100 pixels and uses a grey.png with the size of 100 pixels.
The colour however is added by the actual rendering, which means if we could get the players colour, we could allow FFA to be the colours of the players armor.
And yes, I did teleport at the end ;)
July 23rd, 2009, 10:36 PM
klange
Re: OpenSauce FoV and Third Person etc...
Have you considered putting that leading player name in the score meter, rather than above it?
(Maybe with a smaller font, and then you can display the player's rank image on the left, once my team gets that all in place)
July 24th, 2009, 02:29 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Okay I re-rendered using H.264 and uploaded quality is better.
July 25th, 2009, 06:29 PM
Skyline
Re: OpenSauce FoV and Third Person etc...
Just finished adding this ;o.
Also, I'm host and the vehicles are spawning at limited. Just to make it clear.
July 25th, 2009, 06:38 PM
klange
Re: OpenSauce FoV and Third Person etc...
I got the original release working under Linux by pre-loading it with Winject 1.7a. Now if I only I could force Halo to my correct screen resolution without using a command-line parameter *cough cough*.
Also, nice vehicle spawner.
July 25th, 2009, 07:38 PM
AAA
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by AdmiralBacon
I got the original release working under Linux by pre-loading it with Winject 1.7a. Now if I only I could force Halo to my correct screen resolution without using a command-line parameter *cough cough*.
wait, what??
and yeah, I'm liking the spawner =)
July 25th, 2009, 11:15 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Hmm Halo in linux :D.
Yeah spawner is cool, allows you to pick who you spawn vehicles at and which vehicle.
July 25th, 2009, 11:39 PM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Hmm Halo in linux :D.
Posting a thread on this tomorrow.
Quote:
Yeah spawner is cool, allows you to pick who you spawn vehicles at and which vehicle.
So, in theory, we can use this server-side with rcon, right?
July 26th, 2009, 11:40 AM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
Love the spawner. Looks like it's the extension in spirit of "cheat_spawn_warthog" I've been waiting for for ages.
July 26th, 2009, 01:30 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by AdmiralBacon
So, in theory, we can use this server-side with rcon, right?
I suppose we didn't check it though.
Yeah it's like a seperate cheat_spawn for each vehile, however one added bonus is choosing which plater they spawn at. Which the original doesn't have.
July 26th, 2009, 01:49 PM
Lateksi
Re: OpenSauce FoV and Third Person etc...
The score bars are really nice but try to make them more Halo-like and maybe a bit more transparent? I know they're WIP, just postin' my 2 cents ^^
There's my stack dump. \/ Skyline sent me a beta for testing, the score meters cause crashing when I go to join a game. I was posting it for him to read.
July 26th, 2009, 03:58 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Uh, stack dump of what?
July 26th, 2009, 04:35 PM
klange
Re: OpenSauce FoV and Third Person etc...
Nice stuff you got there. Shitty video quality is from converting from OGG to MP4...
July 26th, 2009, 04:37 PM
Donut
Re: OpenSauce FoV and Third Person etc...
limited, you said the score bar loads from a grey .png version of the bar so you can color code it right? would it be possible to allow the user to use their own image so a team can release a map with their own hud and include an image to be used with your score counter?
either way i am very excited for this. will beta if you need someone else to help. im at a hotel right now whoring some internet from a place down the street from here though so i might lag the game up
July 26th, 2009, 05:28 PM
Limited
Re: OpenSauce FoV and Third Person etc...
The score bar does load from a grey png file. We've made it grey so that when we render it, the colour is added via code rather than from the image. This allows easy manipulation of the colours, there is also another white copy of the shape thats filled in. This is used to "fill" the bar.
The only problem with this, is the colour you think it might look like, isnt exactly what will happen in Halo. If I did a full red (255,0,0)RGB, it wouldnt render fully bright like you'd expect.
The way around this would be for me to include the PSD I made that mimics the settings in Halo. So the the design and colour have similar results.
We could rotate it to be at an angle, the white version would also have to be rotated but you could really make some funky graphics using it. So yeah we hope to allow users to easily edit it to whatever look they want.
July 30th, 2009, 02:00 PM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Okay I re-rendered using H.264 and uploaded quality is better.
Pretty cool. Honestly though, I'd rather just have the scores displayed with numbers. Pretty much like I described in this thread a long time ago:
Mind copy and pasting it, since I'm banned from GBX.
Also we've pretty much decided to wait until v2 of OS is released before we release anything else. There's no point us releasing something and then in a few days of weeks have the ability to streamline the code better and add more functionality.
I take it you mean that king, yup that's possible, you want it to use the HIV calculations for k/d ratio?
July 30th, 2009, 03:55 PM
Skyline
Re: OpenSauce FoV and Third Person etc...
We could incorporate both but allow the user to use whatever one they want. That wouldn't take a lot to make either, quite simple.
July 30th, 2009, 04:58 PM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
I take it you mean that king
Yup, that's it.
Quote:
yup that's possible, you want it to use the HIV calculations for k/d ratio?
Nah, you don't have to use our calculation. Just a basic kill/death ratio would be cool.
July 31st, 2009, 12:02 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
Incase you haven't found them yet, the X and Y position of the reticle are as follows:
X - short 0x4AED42 with values between 0 - 640
Y - short 0x4AED66 with values between 0 - 480
I've tested it and changing them works fine. Works for vehicles too. Although, for 3rd person the reticle would have to move to the surface the player is aiming at continuously, as just offsetting it once wouldn't account for how far away the player is aiming.
July 31st, 2009, 12:09 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Ooh cones in useful thanks, was it hard to find location? We might be able to use it to fix the aiming in 3p.
July 31st, 2009, 12:18 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
Nah, not hard really. Just used MHS to find all short 320's and set them to 0 until the reticle moved. It's a nice piece of software :downs:.
July 31st, 2009, 12:34 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Hah yeah changing them all till one works sometimes works for me, other times it exceptions lol.
Right now were having problems converting an int to wcstring.
July 31st, 2009, 01:03 PM
FireScythe
Re: OpenSauce FoV and Third Person etc...
Ah, I had to do that for my OS menu. The way I ended up doing it was like this:
Depends if skyline wants to :) takes me like 10 hours to get a video up lol...
August 3rd, 2009, 02:07 PM
Lateksi
Re: OpenSauce FoV and Third Person etc...
That would be so awesome for machinima :o
August 3rd, 2009, 02:33 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Snip, mah bad
August 3rd, 2009, 02:50 PM
Syuusuke
Re: OpenSauce FoV and Third Person etc...
It's private.
August 3rd, 2009, 02:52 PM
Limited
Re: OpenSauce FoV and Third Person etc...
God, skyline you idiot >_<
August 3rd, 2009, 02:55 PM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
God, skyline you idiot >_<
He didn't want other people to see it.
August 4th, 2009, 11:38 AM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
We did the same thing with hogs years ago with rec0's app.
August 4th, 2009, 03:05 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Yeah but uh, rec0 = dedicated, this = regular.
August 5th, 2009, 11:58 PM
boogerlad
Re: OpenSauce FoV and Third Person etc...
Is yelo battery coming anytime soon? I have a 16:10 monitor, and the stretched reticules are ugly.
August 6th, 2009, 08:52 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Well, it should be some time in August. Kornman is the one who is updating Open Sauce to v2.
August 8th, 2009, 04:48 PM
FRain
Re: OpenSauce FoV and Third Person etc...
Is there any possible way to make this able to pan-cam, instead of third person. IE: You follow the player's position but the player can still look independent of the camera (basically, a tied-to-player free camera)
August 8th, 2009, 06:56 PM
klange
Re: OpenSauce FoV and Third Person etc...
Can you guys add the nvidia bug fix (see Update #2 thread)?
August 8th, 2009, 07:01 PM
Skyline
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by FRain
Is there any possible way to make this able to pan-cam, instead of third person. IE: You follow the player's position but the player can still look independent of the camera (basically, a tied-to-player free camera)
What do you mean by this, do you mean like halo 3 where u can look around after you die?
August 8th, 2009, 10:11 PM
Syuusuke
Re: OpenSauce FoV and Third Person etc...
A free rotating camera that cannot cover displacement (best example is CS:S/TF2 or whatever source game third-person deathcam where you're able to look around the player, but the camera still centers the player you're watching)
August 9th, 2009, 01:18 AM
Donut
Re: OpenSauce FoV and Third Person etc...
hey limited, i was trying to ask you this before in that game, but does multi team vehicles work in this? i gave it to my friend and i installed it, and when he was in a vehicle it prompted me to get in one of the other seats, but it never actually let me in. is this a problem on my end or what?
August 9th, 2009, 05:58 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Donut
hey limited, i was trying to ask you this before in that game, but does multi team vehicles work in this? i gave it to my friend and i installed it, and when he was in a vehicle it prompted me to get in one of the other seats, but it never actually let me in. is this a problem on my end or what?