Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'm so sad and so frustrated guys... :smith::smith::smith: I was hoping so bad we could test and release today... We were so close, so close... every last thing I wanted fixed, inferno fixed... there was just this low comp option idea he was finishing... but while he was working on this stuff, inferno made somthing wrong, then we had an exception when passing the random tele... He was trying to fix this but suddenly his parents forced him off his comp, end of the story...
Ok, so as you may know, I'm leaving tomorw with my girlfriend in Thailand for 3 weeks... I'll be able to talk a bit to inferno and partners through my iphone (when I get wifi)... anyway, I was ready to let inferno release the map during the next days or weeks.. but after talking to ShadowSpartan I changed my mind... Dam, I gave too much for this project, I want to keep controling/managing everything as I did from the begining, til the end... so the baby won't born without his father... This means there's a minimum of 3 weeks to wait before V2 can be released... 3 weeks are not that big afterall, compared to the years we already waited...
Also, this way, we'll be sure the map is absolutly perfect for release...
Off course you guys part of my beta team can keep on testing the shields and doors, the random teles... I mean, it must keep on progressing while Im not there... inferno, knows exaclty what's left to do : fix this new exception problem and have everything working...
But also, just a little something for you ferno, the Main Ground Texture size is back again as it was before... plz resized it again as you did yesterday.
2nd thing you can fix is on the custom hog, pasenger seat, you put the biped in the right position but his 1st view is still like if he had his ass down in the chair you know...
And off course you can keep inproving the random tele and shields/doors scripts if needed...
And, as we have this extra time, why not improve some other points like for you bacon : you could try to adjust the way the 2 sided bipeds (now in 3rd view) fire to target better than they are... I know its hard to do, but right now they really are fiering like 2 meters under the target...
Same for you Teh Lag, the ATV anims are perfect now, but you could try to fix the targeting issue witch is the same as the one I just describe on the custom hog...
And lastly, I know this is big work FieryScythe but maybe you could try this Custom UVS idea to make the lightmap even better...
If Ferno, you can fix all I said + the finish your low comp option idea and fix the exception issue, then we can release really fast after I'm back.
And partners, if you fix the targeting issues on these vehicles, it will only make the map even perfect. Firey, the lightmap is very good, I'm just talking to ya bout this UVS thing with no particular hope, it's just in case you're bored lol...
K, I'll get in touch wth you soon anyway inferno and friends...
The gods weren't with us tonight, but afterall it might be for the good of the project, it woul have been a bit precipitated to release it today... so in the end, the gods were with us :downs:
O and Wolf I red your critics bout the map, its all very welcome man... I'm too tired right now to answer to what you said, I will in the coming days... but one thing I can tell you, is that my 1st concern when starting V2 was to make the gameplay better and unique... I'm still thinking the map will be very welcomed by the true players and will have great success... maybe enormous success ;) and that it "will blow you" more than V1:neckbeard:
yoyo
August 5th, 2009, 09:55 PM
Corvette19
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'd rather wait for perfection, than get something that's not it's full potential. 3 weeks is not long :D
August 5th, 2009, 09:57 PM
STLRamsFan
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yoyorast look at it this way, you've worked hard on this for years so why rush now to release it? Only three weeks, not too bad. We would much rather have a finished product than unfinished product. Keep doing what you're doing.
August 5th, 2009, 10:07 PM
tythespy
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If theirs a sever, I'll be their to beta test.
yea done good yoyo
August 5th, 2009, 10:21 PM
Sel
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by tythespy
If theirs a sever, I'll be their to beta test.
yea done good yoyo
you heard it here first sever
you gotta be there for tythespy to come beta test (don't come)
Also, I know you want to finish this project, and it's almost done, but for now just chill, and let inferno work his magic. Hopefully it'll be ready for another release candidate when you get back.
August 5th, 2009, 10:26 PM
tythespy
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Yuki
you heard it here first sever
you gotta be there for tythespy to come beta test (don't come)
Don't talk
August 5th, 2009, 10:29 PM
Maniac
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Him or sever?
August 5th, 2009, 10:37 PM
Dwood
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
With this added time I think we could do more with the User Interface. Like perhaps add a FOV command?
August 5th, 2009, 10:43 PM
BobtheGreatII
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Sad dude. But I have no problem playing the beta until the day comes that you can finally release it. lol. :D
August 5th, 2009, 11:11 PM
Sever
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Alright. I'm here. How the hell do I get this betatest going now?
August 6th, 2009, 12:32 AM
EX12693
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
YES! I'm going on a week long cruise from Florida through the Caribbean and it ends in 3 weeks! (Actually It's 6 days and 1 night) but anyway I'll be getting back sometime around when yoyo should.
(Ty thx for your cruise ideas... couldn't ge to texas tho...)
Yoyo v2=win.
August 6th, 2009, 02:31 AM
n00b1n8R
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Inferno, hook me up with this shit. I've been itching for years and i gota scratch soon D:
August 6th, 2009, 04:06 AM
PopeAK49
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
3 weeks is really not long. The community can wait. The longer the wait, the more excited people will be of this. I mean this is going to be one of the best releases in halo ce history, I think it deserves 3 weeks. Modacity should set a time counter for this like they did for halo 2 vista. :raise:
August 6th, 2009, 04:09 AM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Well three weeks is in case inferno and team work on it til then... I'm sure the wil, my trust goes to inferno, fieryscythe and shadowspartan, they know what I want and dont want... anyway, the list of stuff to do is in the 1st post...
August 6th, 2009, 05:47 AM
.Wolf™
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
We shall test this and improve it further with our,courage,and our lack of knowlegde about beta testing:D
August 6th, 2009, 06:24 AM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
damn..i have to go back to school like 3 days before august ends :\ oh well
August 6th, 2009, 08:51 AM
Limited
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Well I'd rather it be this way and wait, than to have it rushed and release be filled with bugs. It means they can now be ironed out :D
Have a nice holiday yoyo :)
August 6th, 2009, 10:34 AM
FireScythe
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by yoyorast
And lastly, I know this is big work FieryScythe but maybe you could try this Custom UVS idea to make the lightmap even better...
Not going to happen as I can't get Aether to save a BSP that isn't messed up in some way.
August 6th, 2009, 10:51 AM
English Mobster
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'm willing to wait that long for V2 to be released. I know Inferno will have the bugs ironed out by then.
September 1st, 2009, 04:55 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
YO guys, I'm back, so tired with the time "distortion" lol, thailande was great.. Hope you could fix / go forward on the listed modifs Inferno.. anyway, if there's still stuff to work on, now I'm here to boost you man.. t2u tomorow man, I'm off bed for now... try to have the maximum of stuff fixed for tomorow if you can ferno.. thks man ;) We're almost there :)
and Lag, if you can work on this fire angle (180° instead of 170°) for ATV backseat biped... if not done yet.. thks
September 1st, 2009, 04:57 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yeah uh... I haven't really made any progress. I've been really lazy.
Guess I should get on that. :v:
edit-
Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
September 1st, 2009, 05:32 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Yeah uh... I haven't really made any progress. I've been really lazy.
Guess I should get on that. :v:
edit-
Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
:neckbeard:Thy day has nearly come
September 2nd, 2009, 04:07 AM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Yeah uh... I haven't really made any progress. I've been really lazy.
Guess I should get on that. :v:
edit-
Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
I was expecting that lol... but now I wont give you rest man ;)
So you figured out what fucked up the map the day we wanted to release? Caused by the down spec mode script?
September 2nd, 2009, 05:37 AM
Pyong Kawaguchi
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Welcome back yoyo!
September 2nd, 2009, 05:59 AM
Limited
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
3 weeks and the issue hasnt been resolved? Wow, I can see why v2 is taking so long.
September 2nd, 2009, 08:55 AM
English Mobster
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Blame Inferno. =P
September 2nd, 2009, 03:26 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Hey come on guys. At least I actually got the map done.
I'm just don't want to have to re-write that script for the 10th time. :gonk:
September 2nd, 2009, 10:32 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
10th times the charm
September 2nd, 2009, 10:57 PM
TitanNoBitchingHost
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Dr Pepper
10th times the charm
I said it today: "Third time and after is the charm."
You have the problem, and see the solution. Countdown to game time. Once again, thanks for all your hard work. (Inferno, I'm actually going to reinstall Unreal because of you)
September 3rd, 2009, 05:20 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
ok, since i didnt got the chance to catch u on aim yet inferno, here's a little recap of what's left to be done :
- fix the exception problem we had since the low comp option integration and have this option working..
- the Main Ground Texture size is back again as it was before ( not been saved i guess)... plz resized it again as you did last time.
- on the custom hog, pasenger seat, you put the biped Back in the right position but his 1st view is still like if he had his ass down in the chair you know... Plz correct this.
- And off course you can keep improving the random tele and shields/doors scripts if needed...
For TheLag : as i told u a few days ago, u just need to reanim the backseat biped for him to rotate til 180 degree intead of 170..
Thks guys. Plz do this as soon as you can, its not that much i guess.. Then we'll be able to do the hopefully last beta..
T2u guys soon.
September 3rd, 2009, 05:56 PM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
yahoo :D
dwight has fakeworld ready anytime its needed :D
September 3rd, 2009, 07:49 PM
tythespy
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I thought it was rdy to debug :ugh:
September 4th, 2009, 11:25 AM
Siliconmaster
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Sweet. Awaiting further news with anticipation.
September 5th, 2009, 12:17 AM
EX12693
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
There is sooo little time left. School starts back up in 3 days. 3 DAYS!!!!!!!!!!!!!
September 5th, 2009, 12:28 AM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by EX12693
There is sooo little time left. School starts back up in 3 days. 3 DAYS!!!!!!!!!!!!!
today was my 3rd day of school lol
September 5th, 2009, 01:00 AM
EX12693
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Err... U.S. schoold dont start till 3 days, or at least the ones near me.
September 5th, 2009, 07:48 AM
Horns
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by EX12693
Err... U.S. schoold dont start till 3 days, or at least the ones near me.
I live in the US and Ive been in school for 2 weeks.
September 5th, 2009, 09:43 AM
Corndogman
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
school starts at different times in different places
/offtopic
Keep up the good work guys!
/attempt to stay on topic
September 5th, 2009, 09:45 AM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Corndogman
school starts at different times in different places
/offtopic
Keep up the good work guys!
/attempt to stay on topic
you did good to stay on topic :D
anyways like everyone else has been sayin, we're rootin for ya
September 5th, 2009, 11:45 AM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If only I wasn't addicted to UE3. :saddowns:
I swear as soon as I started using it I was mesmerized. No other engine has ever done this to me. I usually get pissed while trying to learn new game engines and go back to halo. :ohdear:
September 5th, 2009, 11:55 AM
ShadowSpartan
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
If only I wasn't addicted to UE3. :saddowns:
I swear as soon as I started using it I was mesmerized. No other engine has ever done this to me. I usually get pissed while trying to learn new game engines and go back to halo. :ohdear:
You should have finished Yoyo V2 before you started playing with UE3. You had a little under a month, and you accomplished nothing.
September 5th, 2009, 01:19 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
If only I wasn't addicted to UE3. :saddowns:
I swear as soon as I started using it I was mesmerized. No other engine has ever done this to me. I usually get pissed while trying to learn new game engines and go back to halo. :ohdear:
Go to rehab and see a psychiatrist.
September 5th, 2009, 05:07 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
God, inferno, it's not that big to accomplish, plz let's get to work man...
September 5th, 2009, 05:14 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Me and some friends are going to record a pilot podcast. I swear after that I will work on yoyov2.
September 5th, 2009, 05:40 PM
Horns
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
If only I wasn't addicted to UE3. :saddowns:
I swear as soon as I started using it I was mesmerized. No other engine has ever done this to me. I usually get pissed while trying to learn new game engines and go back to halo. :ohdear:
Yoyorast for UT3?
September 5th, 2009, 05:49 PM
EX12693
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Horns
Yoyorast for UT3?
But do the one for Halo first. GET TO WORK.
September 5th, 2009, 07:29 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Oups sorry guys I thought you wanted me to do the UT3 version first.
It'll only take a few more years. :-3
September 5th, 2009, 07:58 PM
sdavis117
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Me and some friends are going to record a pilot podcast. I swear after that I will work on yoyov2.
Wait, what?
Also, you do have a good point. I have been learning UE3, and other than the slow speed (which could be explained by my crappy PC), I am quite liking it.
September 5th, 2009, 09:04 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
RageHax Podcast.
We failed at recording it. Half way through my parents where getting annoyed at us and we had to stop.
Also brian was owning me so bad and I was getting pissed. He is by far the biggest flak cannon whore of all time.
September 5th, 2009, 09:10 PM
Jean-Luc
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Also brian was owning me so bad and I was getting pissed. He is by far the biggest flak cannon whore of all time.
You haven't met me :realsmug:
Now get to work on Yoyo plz
September 5th, 2009, 10:11 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
stop lollygaging
September 5th, 2009, 10:55 PM
TitanNoBitchingHost
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
:saddowns: Still waiting.
(Off topic: Reading this forum makes me feel old. I graduated from highschool in 98. Don't worry guys, after school, you just work every day until you die. Hopefully you find a job that doesn't make you want to die sooner. On the other hand, HaloCE is how I relax at night. I come in and shoot the teenagers.)
September 6th, 2009, 12:58 AM
n00b1n8R
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Get back to work or I'll start -18'ing you every time I can. <:mad:>
I wana see pooky's chopped up balls more than anybody.
PS send me a beta~
September 6th, 2009, 04:02 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Still unreachable on AIM :( Hope you could make started working man... time is passing...
September 6th, 2009, 08:16 PM
EX12693
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Yoyo. Bad news. Every time I see him on xfire, he's playing UT3. :effort:
September 6th, 2009, 08:39 PM
flibitijibibo
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Hey, Inferno! It's me, responsibility! Why haven't I heard from you lately?
Either finish the fucking job, or admit that you don't feel like doing it so yoyo can find a replacement for you. You had those 3 weeks to get the job done while he was gone, and you did other projects instead. While I can't blame you for wanting to go to a new engine, it's another thing to pretend that you're going to do it when you have clearly shown that you have no interest in completing yoyov2, even after yoyo came back. Is it not embarrassing to have him get on your ass in front of the entire forum? It's not funny, it's not cute, it's annoying everyone, particularly the guy who picked you and only you to get this shit done.
If I had to bring back the Dishonorable Mention segment, the winner would be the easiest goddamn choice in my life.
Edit- Rage spoiler'd. All I needed was an explanation.
September 6th, 2009, 10:27 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
It's the fact that I'm really stumped on the problem. Every time I go to work on it I just get more and more fucked. I don't have the version from the blind sucks build so I can't revert. But I can't figure out the problem either. I'll get it eventually.
The unreal thing is cause I've been playing LAN all weekend. I went out skating today as well.
edit-
I'm so damn tired but I'm doing some debug right now. I found some old txt's where I saved scripts removed in previous builds. I'm going to re-implement some of them and see if it fixes this.
September 6th, 2009, 10:51 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Oh wow I think I fixed it. I added a 3rd of a second sleep between teleport checks and reverted a section of the script back to blind_sucks edition. This is basically a hybrid.
Now we need sinow to do the new-new menu options and I'll merge the old optimize and re-syncs and where good to go again.
September 10th, 2009, 10:12 PM
TitanNoBitchingHost
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Any closer? Need any help from anyone on the forums?
September 10th, 2009, 10:16 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Just waiting on sinow's menu. (which he said will be done tonight) And teh lags animations which will be done tomorrow.
September 11th, 2009, 12:19 AM
Sinow
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Sorry boys - no menu tonight. Be done tomorrow, since all I need to do is reposition a few things a voila. I couldn't get it done tonight, sorry - I was working on a huge music menu installment.
September 11th, 2009, 05:02 AM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Anyway, the big betatest should happen Monday. This will give enough time to ShadowSpartan to polish the map protection system he is working on.
September 11th, 2009, 05:18 AM
n00b1n8R
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
send me a betaaaaaaa~~~~
Like ASAP so i can lan test it for you.
(lan is in <2 days)
September 11th, 2009, 03:16 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You have to be on AIM or Xfire to get it from me noob.
September 11th, 2009, 03:51 PM
skz333
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
wow yoyorast2 ......just wow
September 11th, 2009, 08:09 PM
Sinow
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Anything I should improve? (Other than the on/off buttons positioning - I tweaked that a little)
September 11th, 2009, 08:35 PM
Dwood
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Sorry guys i wish i could join for the final beta but i cant. (have to get a job... or sit at home not doing anything at all...) I might be able to get a dedi up for it if yoyo still wants me to host, however.
September 13th, 2009, 08:52 PM
English Mobster
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I will be able to get a dedi up, if you guys want me to.
September 13th, 2009, 09:51 PM
TitanNoBitchingHost
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I will be hosting a Yoyo2 dedicated as soon as it comes out, but I will be reverting to v1.06. ((I do have a legal copy, most of my favorite players are on the 1.06. I have updated to 1.08 long ago, but I miss my peeps.))
If anyone still plays on 1.06, check out the No Bitching server: 75.186.123.152::2302
Still playing nothing but Yoyorast right now.
2 cycles of Slayer, 1 Team Slayer, 1 CTF and 1 Race round.
September 13th, 2009, 10:14 PM
AAA
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I would also like to test, please.
XFire: aaa12
I only want this map to be as perfect as can be, I have no desire for it's release until then.
September 13th, 2009, 11:47 PM
t3h m00kz
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I'd like to test
You all know my XFire
September 13th, 2009, 11:55 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I believe I am worthy to test also
xfire: 123rolyet
September 14th, 2009, 12:16 AM
Pyong Kawaguchi
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Inferno had me in on a previous one, so I'd say I am qualified :).
Yoyo has me on aim anyways :P
September 14th, 2009, 02:56 AM
n00b1n8R
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You know my xfire, if I'm not at school when it happens and you want to test with somebody on 300 ping :v:
September 14th, 2009, 10:29 AM
.Wolf™
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I dont want to test this time,thats ok?:P
September 14th, 2009, 01:53 PM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
stop stealing street signs inferno >:U
September 14th, 2009, 03:16 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by sevlag
stop stealing street signs inferno >:U
Fuck you there mine.
September 14th, 2009, 03:37 PM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Fuck you there mine.
give me a no parking zone one atleast:P
September 14th, 2009, 03:50 PM
Pyong Kawaguchi
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by sevlag
give me a no parking zone one atleast:P
Are you trying not to get laid?
September 14th, 2009, 03:51 PM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Pyong Kawaguchi
Are you trying not to get laid?
how'd you know? xD
September 15th, 2009, 04:30 PM
TitanNoBitchingHost
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by Inferno
Fuck you they're mine.
I agree, taxes paid= sign ownership.
How did yesterday's test go? Any notes to share with the public? (Lot's of very excited people waiting to drool on and discuss even the slightest details)
September 15th, 2009, 05:01 PM
chrisk123999
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Didn't test yet I think.
September 15th, 2009, 07:10 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
May the big beta begin guys!
September 15th, 2009, 07:13 PM
sevlag
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by yoyorast
May the big beta begin guys!
hoping to attend :\
NVM...
September 15th, 2009, 07:21 PM
Limited
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
18.6kb/s....bleeding hell
September 15th, 2009, 07:22 PM
Timo
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Where's the server? I have class in half an hour :x
September 15th, 2009, 07:22 PM
Sel
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
If you need to use the HCEL server yoyo, I can upload it there for you.
September 15th, 2009, 07:23 PM
Needles
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Quote:
Originally Posted by yoyorast
May the big beta begin guys!
Where can you download the beta? Xfire is madkiller92 if you need it.
September 15th, 2009, 08:09 PM
AAA
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Let us know how it goes!! I was looking forward to trying, but I guess I'm not not posse enough, huh? :ohdear:
September 15th, 2009, 08:12 PM
StankBacon
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
disappointing as usual... doors and teles don't work.
September 15th, 2009, 08:29 PM
chrisk123999
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Let me see the script. I think I know why.
September 15th, 2009, 08:29 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
doors worked fine for me and most of people I guess, but tele didn't..
September 15th, 2009, 08:49 PM
Skyline
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Cheater :saddowns:.
September 15th, 2009, 08:50 PM
Limited
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
You need to find the actual cause of it working periodically. I think its to do with player indexes, but that doesnt help knowing it. Remove some other scripts and retest, we need to see if its error with scripts or if the server is just under too much load and spazzing out. (Which I think latter is happening)
September 15th, 2009, 08:55 PM
Timo
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Doors worked for me sometimes. I was warping in the server too much to actually play the map - kept warping off the edges while driving and walking. I warped through the panic door at one point too :\
September 15th, 2009, 09:08 PM
Inferno
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Everyone back on AIM and xfire. There is going to be a retest. Talk to yohan about it.
September 15th, 2009, 09:40 PM
Dr Pepper
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
I wanna test, aaahh :ugh:
September 15th, 2009, 10:32 PM
yoyorast
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now
Ok, in the end, its still not ready but progres ve been made, it seems the randm tele are working now, thanks to Chris idea and to inferno.
doors and shileds seems to work, maybe not 100% sync.. not sure.. what do you say guys?
there still some duplicated vehicle problems apprently..
+ some little things I'll talk with inferno..
so not yet done, but positive. :)
September 15th, 2009, 10:38 PM
Limited
Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now