paladin and I have been working on the layout of his map. we are holding open beta's for the layout before I start texturing the level. Soon we'll be having closed betas where we'll show off some other things that i'm not going to talk about atm.
Well...here's the second test for the layout.
known bugs:
-glass/windows are fuxord
-water looks like crap
-ladders in the shafts are a bit hard to use
We encourage everyone to leave comments on the layout of the map. the textures and scenery are all placeholders. nothing is final.
also, we would really like for someone to host our map on a server. that would be really nice :) we'll throw in a spot in our closed testing for anyone that hosts for us.
Once we find a reliable host, we will announce the closed beta dates and a sign-up.
August 8th, 2009, 03:08 PM
paladin
Re: Project Rubber Duck Open Beta 2
Cool beans.
August 8th, 2009, 03:40 PM
Alwin Roth
Re: Project Rubber Duck Open Beta 2
water = more awesome.
when you do release to halomaps, put the word h3 in it somewhere, it'll get more gameplay online...
is someone hosting a server?
August 8th, 2009, 04:07 PM
Pyong Kawaguchi
Re: Project Rubber Duck Open Beta 2
I could host.
August 8th, 2009, 04:20 PM
Higuy
Re: Project Rubber Duck Open Beta 2
I told you could put water on the top :realsmug:
Downloading', By the way I'll host this on my server like I said eariler, unless anyone is now.
I dunno how long it will take though.
August 8th, 2009, 04:23 PM
Inferno
Re: Project Rubber Duck Open Beta 2
Why is there no fog in the water?
Also send me the final and I'll port it to UT3.
edit-
O I C the water is at 2 levels. Make a 50% transparency plane underneath the water that is tinted blue. It'll look better.
August 8th, 2009, 04:37 PM
STLRamsFan
Re: Project Rubber Duck Open Beta 2
Beta will be on the gamenight. So yall better download it.
August 8th, 2009, 04:46 PM
Advancebo
Re: Project Rubber Duck Open Beta 2
downloadinz
August 8th, 2009, 05:20 PM
dark navi
Re: Project Rubber Duck Open Beta 2
Bugs I found:
-Fail at boulder placement... You can still cross you butt pirate.
-Windows will break and not disappear/ disappear and still be there....
-You can use OS to get to the bottom of the map, although that shouldn't matter if you are gonna make a kill zone...
-No Wasps....
-No grate at the bottom of the ladders going to the tunnels...
-No secret teleporter for Jaco to find a weapon cache/ Wasp...
-Too much good.:realsmug:
e:Why do pillars kill you?
August 8th, 2009, 07:08 PM
paladin
Re: Project Rubber Duck Open Beta 2
The water isn't real water. And as for a fog plane, were using servral layers of transparent planes to assume the look of water. Thanks guys. We will have a closed test later, hopefully with 16 people. Please post legit crit.
August 8th, 2009, 07:46 PM
Con
Re: Project Rubber Duck Open Beta 2
Quote:
Originally Posted by dark navi
Bugs I found:
what the
August 8th, 2009, 07:58 PM
dark navi
Re: Project Rubber Duck Open Beta 2
Those pillars are KILLER!
August 8th, 2009, 08:29 PM
Scooby Doo
Re: Project Rubber Duck Open Beta 2
collision issue in the tunnel as well. there's an invisible wall when on red side that you can walk through but not shoot through. small collision issues that we'll try to fix.
You should probably stick some playerclip in there to prevent that.
August 9th, 2009, 09:27 AM
Scooby Doo
Re: Project Rubber Duck Open Beta 2
ya con, the main purpose for the tunnel being long is so they have to take the more dangerous dam route. we first thought about using the bridge but we decided it might not be long enough and everyone would just go that way. does everyone agree that we should have an alternate route other than the dam? the dam has the top floor and the under floor where the waterfall is. technically that's two routes :)
mb we should go back to teleporters and try to figure something out. i've got two other ideas. we'll work with it. if you have any ideas, feel free to post.
August 9th, 2009, 12:47 PM
Advancebo
Re: Project Rubber Duck Open Beta 2
i couldnt even find the tunnel.
August 9th, 2009, 12:59 PM
sevlag
Re: Project Rubber Duck Open Beta 2
Quote:
Originally Posted by Advancebo
i couldnt even find the tunnel.
the lower route? its where the broken bridge piece is, you'll notice it
i heard something about a wasp on the map hidden,m rumor or no?
August 9th, 2009, 01:15 PM
chrisk123999
Re: Project Rubber Duck Open Beta 2
I think you should open up the bridge (remove the rocks), right now you can only get over it one way...
August 9th, 2009, 01:22 PM
Inferno
Re: Project Rubber Duck Open Beta 2
Heh rams I have a old gfx card I need to get rid of if ya need it. Nvidia geforce something series 256mb.
August 9th, 2009, 02:43 PM
Scooby Doo
Re: Project Rubber Duck Open Beta 2
Lol I put the rocks there to keep people off the bridge. Phail :(
anyone have any ideas about the second route?
August 9th, 2009, 03:03 PM
Advancebo
Re: Project Rubber Duck Open Beta 2
Quote:
Originally Posted by Scooby Doo
Lol I put the rocks there to keep people off the bridge. Phail :(
anyone have any ideas about the second route?
Underwater maintenance tunnels :downs:
Also I could easily jump on the rocks. I took the pipe down from red base, jumped on the rocks, went up the pipe to blue base and got the flag.
August 9th, 2009, 03:22 PM
chrisk123999
Re: Project Rubber Duck Open Beta 2
For some reason, when I go down the ladders to the tunnel it doesn't work. It keeps making me go up when I try to go down.
Since the rocks have random permutations it is sometimes possible to get across the bridge. Why not just remove them and have it as another way across? Your pretty much a easy kill crossing it.
the lights aren't supposed to be invisible, lol, but they are supposed to be white. we'll have scenery lights in there anyways. nice find with the water though.
we may end up using the bridge as our second route and get rid of the underground section completely. how are the weapon placements so far?
August 9th, 2009, 06:52 PM
Kalub
Re: Project Rubber Duck Open Beta 2
Pretty cool looking map.
August 9th, 2009, 07:10 PM
chrisk123999
Re: Project Rubber Duck Open Beta 2
You should keep the underground part for race or something, or just another alternate route.
August 9th, 2009, 07:20 PM
paladin
Re: Project Rubber Duck Open Beta 2
If we take it out of this map, Im pretty sure I can use it on one of our other *two maps* ;). Actually, it would go really well with the one im working on now.... hrmmmmm