Rigging MC to the UT3 Male skeleton...
Okay so I barely use the Biped system because I've heard it's crap, but I don't have a choice here.
I've not done any rigging before, but I'm going to try to rig MC to the UT3 skeleton for the mod. However the porportions seem to be off. Specifically around the hand/thumb area.
http://i655.photobucket.com/albums/u...orportions.png
Is there some way around this or am I just going to have to have an ugly rig?
Re: Rigging MC to the UT3 Male skeleton...
Biped systems are SO much better than regular bones because you can choose wether or not you want to lock the node to its position.
Re: Rigging MC to the UT3 Male skeleton...
Just edit the bits so they fit on the skeleton better. And don't rig the hands. Halo's hands are just modeled into the "hold gun" position so you don't have to animate them.
Re: Rigging MC to the UT3 Male skeleton...
If you just want to play as Master Chief in UT3 -- it's been done:
http://www.youtube.com/watch?v=Mm0JRplowbY
Re: Rigging MC to the UT3 Male skeleton...
Quote:
Originally Posted by
Phopojijo
Now, an elite...I'd like to see an elite rigged, even if it was just to the Krall model.
I know technically there's already an elite model, but as I've stated before...I just don't quite like the stylization :(
Re: Rigging MC to the UT3 Male skeleton...
Elites won't fit on the Krall skeleton either. I've tried. :saddowns:
Re: Rigging MC to the UT3 Male skeleton...
Quote:
Originally Posted by
itszutak
I know technically there's already an elite model, but as I've stated before...I just don't quite like the mutilation :(
FTFY
Re: Rigging MC to the UT3 Male skeleton...
Whats the deal with custom rigs again?
Re: Rigging MC to the UT3 Male skeleton...
Quote:
Originally Posted by
Malloy
Whats the deal with custom rigs again?
Infernos lazy as shown when he had 3 weeks to sort his gear out while yoyo was away and still had not even done a thing when yoyo returned.:v:
Re: Rigging MC to the UT3 Male skeleton...
What does that have to do with custom rigs? What the hell?
Re: Rigging MC to the UT3 Male skeleton...
Quote:
Originally Posted by
Malloy
Whats the deal with custom rigs again?
You can either:
1. Size a model to the existing skeletons and have it use the base animations, or
2. Create your own model with your own skeleton and make an animation set specifically for that model.
Re: Rigging MC to the UT3 Male skeleton...
Are the default halo animations formatted in such a way as to make conversion ridiculously difficult? (I imagine so)
Re: Rigging MC to the UT3 Male skeleton...
totally different animation system, you'd only be able to use about half the animations.
Re: Rigging MC to the UT3 Male skeleton...
UT3, if I remember correctly, uses 125 animations per biped skeleton. Not exactly something one could get done in a day... at least not without some pro skills.