Re: Epic Sentry Placements
Re: Epic Sentry Placements
Re: Epic Sentry Placements
Re: Epic Sentry Placements
Re: Epic Sentry Placements
I just use a simple formula for placing sentries in arena.
What to look for:
- Proper cover from all sides so it can't be spammed from afar.
- Have your dispencer away from your sentry so if a demo comes in, he won't blow them both and half of your team to hell.
- Do not place a sentry right on a corner, pyros and demos and soldiers will rape you.
- Often the middle way is best, find medium distances to put it and keep your dispencer fully hidden.
(The distance from arena granaries spawn to both exits is about medium distance.
- Putting a sentry in camouflage (such as a bush or a highly unused corner can create distractions for your teammates to overwhelm them.
- If you have a working disp up, and you kill a dr spy, or sense a cloak and dagger spy, destroy your disp and build it over in a corner, wait for it to be almost finish building, but do not look at it, keep paying attention to your sentry, when it is almost ready (the disp should be like 3 ft away, better to put it in a corner) spam the disp with shotgun blasts all around it. You will most likely either A) hit and locate/ kill a c and d spy B) hit a dr spy and make him retreat into you allow you to wrench (this is why a corner would be nice)
- Do not build in the same spot twice.
Nub tele trick:
The nub tele trick works in maps such as sawmill, and other wide open/close encounter maps. What you do is set up a "well hidden" tele (this means dont smack it in the middle where people can spam it, but as they get close they can see a corner of it). Anyways, right on the opposite side (when i mean opposite sides, I dont mean in the same room, you want that person to turn towards that tele and run up to it, and right behind them is the sentry locking on as they do this). Pretty much by the time they turn around they are fucked.
Re: Epic Sentry Placements
Basically when I place a sentry, I look for three things:
1) Enemy Traffic (this is usually round specific).
2) Cover for my sentry.
3) Distance to nearest source of metal.
Re: Epic Sentry Placements
I place it next to my dispensa :-3
Re: Epic Sentry Placements
Quote:
Originally Posted by
CrAsHOvErRide
I place it next to my dispensa :-3
Which usually makes #3 a moot point unless you are placing a sentry where there isn't any room for a dispenser or you need to make a sentry quickly and you don't have the time to wait for a dispenser to slowly replenish your metal.
Re: Epic Sentry Placements
Dust Bowl - Stage 3
Defense
Cap 1: image
Full ammo/metal box up top, but dangerous to get to since demos will spam the windows to hell. But where your sentry is, not many demo shots will get to it from window spam. I usually put dispenser next to the cap so my team can heal up. There's usually someone building on the steps though, which is much safer around the corner.
Offense
Cap 2: image
Best to build it quick, before the enemy team makes a push. Will cover all the way up to the basement/opening thing whatever in case of soldiers going down there to take it out. Sentry is hidden from the ledge on second floor to avoid spam. Most of the time though, another engi will have built a sentry closer to that ledge so you don't have to worry. Plus if any spies or pyros try to come up from the underground tunnel, they're in for a surprise.
Re: Epic Sentry Placements
sentries are for shitties
you shitties
Re: Epic Sentry Placements
Quote:
Originally Posted by
Sel
sentries are for shitties
you shitties
could talk shit all day on this class
Re: Epic Sentry Placements
I really just throw one down in a high traffic place with its back against the wall or in a corner, and try to get kills with my shotgun.
Battle Engie ftw.
Re: Epic Sentry Placements
The thread is for places that sentries are more effective than others... please try to contribute to it. I would like a semi-complete list for people to reference at some point.
I'm not against off-topic chatter, but there's obviously places you all prefer to place sentries. Say them. General engineer tricks are common in places like the TF2 wiki... but specific placements are VERY limited in the TF2 Wiki.
Re: Epic Sentry Placements
If you play engineer you are terrible at this game, hth.
Re: Epic Sentry Placements
Quote:
Originally Posted by
Kyon
If you play engineer you are terrible at this game, hth.
I apologize in advance brosef for my failure to deliver positive reputation to you, for I am afraid that I have wasted it on infidels. When this power shall return to me, I will send my goondolences as well as the gift of reputation to you're doorstep with a pair of sterile brown shoes.
Re: Epic Sentry Placements
Quote:
Originally Posted by
Kyon
If you play engineer you are terrible at this game, hth.
Yeah... you know I've heard that about Medics, Pyros, Demomen, Soldiers, Heavies, Snipers, Spies, and Scouts thus far. Thank you for completing my collection. It did help.
I play a mix of just about every class... primarily Scouts, Spies, Engineers, Pyros, Soldiers, and Demomen (not in any order)... lately I've been playing Medics more... I rarely play sniper unless it's one of the rare situations where Bow/Jarate is a good combination... or I'm going for tauntkills with the Huntsman because I'm bored.
Re: Epic Sentry Placements
seriouspost the best sentry placements are quickly placed level 1s where they don't expect it and you can hide nearby
then when they turn to shoot it you run out and shotgun them to death
this has been your pr0gineer tip of the day
Re: Epic Sentry Placements
That actually is a serious post. It works best when you relocate after every couple or few kills, which is quite easy to do, since it only takes 5 seconds to build a level one. Additionally, metal shouldn't ever be a problem, since your targets will almost always drop +100 upon their death.
Re: Epic Sentry Placements
Oh... and don't forget Pyros can't reflect rockets that aren't there >.>
Re: Epic Sentry Placements
2fort, in the intel basement:

Place your Sentry far enough back so it's not visible from around the corner, place your Dispenser behind it, and a Teleporter Exit (from base) behind the Dispenser. It covers both entrances to the intel room and if you crouch in between the Dispenser and the Sentry you can generally survive all but an uber combo.
Re: Epic Sentry Placements
Quote:
Originally Posted by
Kyon
seriouspost the best sentry placements are quickly placed level 1s where they don't expect it and you can hide nearby
then when they turn to shoot it you run out and shotgun them to death
this has been your pr0gineer tip of the day
I actually agree.
Re: Epic Sentry Placements
On arena_well:
If you can convince someone else to go Engie, tell him to build a Sentry guarding one of the two entrances to the main room while you build your own in the other.
This way, NO ONE can get to the point when it is available without being blown to bits.
OPTIONAL: Have a third Engie build his sentry on the flatcar of the stopped train, guarding the little water exit OR have a Pyro spycheck anyone who comes out of the little water exit. This will keep spahs from sappin' your Sentries.
Re: Epic Sentry Placements
Quote:
Originally Posted by
Freelancer
2fort, in the intel basement:
Place your Sentry far enough back so it's not visible from around the corner, place your Dispenser behind it, and a Teleporter Exit
(from base) behind the Dispenser. It covers both entrances to the intel room and if you crouch in between the Dispenser and the Sentry you can generally survive all but an uber combo.
Note: Soldiers can take out this Sentry more easily than you might think. Of the 7 or so times I've done that, I've lost 5 Sentries from a Soldier/Demoman firing in the general direction of my Sentry (and 2 from Spies when my Pyro wandered off).
It can rack up a shitton of kills, but Soldiers and Demomen can take it out. I recommend building it after the Soldier/Demoman fever breaks down.