What causes walls like this?
http://i25.photobucket.com/albums/c5...kx24/edges.jpg
I have no idea what makes the wall appear like this. It has no smoothing and when i turn it on it does nothing. The points are on the exact same spot on the axis so it should be completely flat. I have several things like this in my level and it has me stumped. Plz help.
Re: What causes walls like this?
This could be caused if you ran lightmaps low it can sometimes also cause black triangles to appear try running lightmaps a bit higher. Does it look flat in 3ds max?
Re: What causes walls like this?
The lightmaps were set on high in the pic and ive had things like this happen when working on halo 1 maps. The triangles show up flat in 3ds.
Re: What causes walls like this?
In 3ds max make a render of the face, it should show if the triangle doesn't look nice it may look like it does in game, If it does then put a smoothing group on it and do another render that may fix the problem
Re: What causes walls like this?
You didn't use a polygon to model that.
Correctly, you would use four points:
. .
. .
Incorrectly, you would use three:
.
. .
Many lighting errors are caused by creating triangles and grouping them together in a way that both 3ds max and h2 display them crappily.
Polygonal modeling can achieve a much nicer, smoother, surface.
Re: What causes walls like this?
Ok it shows up with no problems in 3ds and those jacked up triangles are both polys right next to each other.
Re: What causes walls like this?
Do a render in 3ds max from different angles, you can do spotlights too.
Uhm, ahh okay.
From the picture it looks like two triangles... Not a surface that was made to be two triangles together.
Re: What causes walls like this?
Check if there are any errors that are shown by sapien. As in it tells you the error and highlights it in a colour.
Re: What causes walls like this?
Actually, make sure your verts are welded, and apply a single smoothing group to that entire wall.
Re: What causes walls like this?
Quote:
Originally Posted by
Aerowyn
Actually, make sure your verts are welded, and apply a single smoothing group to that entire wall.
Dude, that's awesome that a girl is into this stuff... I really wish more were into this world. We'd sure see a lot of crazy cool creations.
Re: What causes walls like this?
all verts are welded correctly and no i have no errors in my map
Re: What causes walls like this?
It looks like it is UVW'd improperly or is a non planar face. If it is the latter, all you have to do is move the verts to be on the same coordinate (in either x y or z), think of it like a flat plane.
Re: What causes walls like this?
I know that, all of the points are on the same x axis and it still shows up as triangles.
Re: What causes walls like this?
Then it must be UVW'd improperly or you ran a lesser quality of lightmaps.
Re: What causes walls like this?
I just ran it on super setting and it still had the edges
Re: What causes walls like this?
Quote:
Originally Posted by
et_cg
Dude, that's awesome that a girl is into this stuff... I really wish more were into this world. We'd sure see a lot of crazy cool creations.
I only wish I were that cool. Actually, my boyfriend Lightning was posting under my username yesterday (he was too lazy to logout).
Re: What causes walls like this?
Quote:
Originally Posted by
et_cg
Dude, that's awesome that a girl is into this stuff... I really wish more were into this world. We'd sure see a lot of crazy cool creations.
I also wish people would stop saying that. The gender barrier is slowly melting, but you don't have to suck up to every last girl that likes "guy stuff" along the way. <_<