Re: Level compiling issues
Yeah, don't use max9 try earlier version.
Re: Level compiling issues
Make sure that all editable polys are editible meshes. That always seem to work for me. Also max 9 is the most stable for vista. I have tryed max 7, 8 and they seem to chug along and are laggy.
Re: Level compiling issues
It might be more stable on vista but max 9 wasn't availible when halo 2 was being developed. I have no problems exporting it while it's editible poly; might just be max 9.
Re: Level compiling issues
If it's not too late, I had the same problem earlier. Close down 3ds max 9 and open it again before compiling a new .ass file. I dunno why this worked, but it did.
Re: Level compiling issues
Quote:
Originally Posted by
Dr Dmoney
Make sure that all editable polys are editible meshes.
How excatly do i do that??
Re: Level compiling issues
Select your entire model, Right click > convert to > convert to editable mesh.
Re: Level compiling issues
ok i got that part down.......but then when i compile my level and run sapien it says "file corrupted" any help????
but i noticed when i was compiling the level...it said
###Warning#### found override shader------------- is that bad?
Re: Level compiling issues
No. Did you light your map first before opening it with sapien?
Re: Level compiling issues
no i didnt but i'll try it now.
Re: Level compiling issues
ok i light the map but the command pormpt was like finished in 5 seconds without saying anything. then i runned sapien but it still says corupted file.
maybe i should give up on making maps
Re: Level compiling issues
There are a lot of people here that can help you. Do you get compiling errors? Have you linked your map to the root?
One thing about the mapmaking, you gotta be patient... if you are you'll be able to make a nice map someday, if you're not... might as well stop here...
Re: Level compiling issues
haha thanks for the encouragement but ill put my own post then. Ye i did link my map to the root
Re: Level compiling issues
Quote:
Originally Posted by
cheezdue
ok i got that part down.......but then when i compile my level and run sapien it says "file corrupted" any help????
but i noticed when i was compiling the level...it said
###Warning#### found override shader------------- is that bad?
yeah i get that same error but i am compiling and lighting....and i linked it to the root and it still doesn't work.
Re: Level compiling issues
It's not an error but a warning, and normally you will get that warning.
Re: Level compiling issues
###Warning#### found override shader
That tells you that you linked a shader to that material, and the game will use your shader instead of the basic "rainbow" shader. And it is indeed like vicky said normal that you get that warning.
Re: Level compiling issues
i meant that i get that same file currupt thing....i know the warning type thing is fine.