OK, I made a day and night BSP for my map, gave them new skies, new lightmaps, new everything, I wrote a biped kill switch that works, but how do you implement the day/night feature into the pause screen like the CMT maps and Coldsnap?
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OK, I made a day and night BSP for my map, gave them new skies, new lightmaps, new everything, I wrote a biped kill switch that works, but how do you implement the day/night feature into the pause screen like the CMT maps and Coldsnap?
Create a widget and add it to the pause menu.
http://img46.imageshack.us/img46/979...tscriptwe5.png
Make it execute this script:
Code:(script static "void" switch_bsp
(if
(= structure_bsp_index 0)
(switch_bsp 1)
(switch_bsp 0)
)
)
Ah, thanks.
wat tag is this in in guerilla?
ui\shell\multiplayer.ui_widget_collection
What program are you using? cause in guerilla/kornmann00/xain those tags are dissabled.
kornman00 v2
Ive always wondered, does the second BSP have to be the same as the other one or can it have different geometry?
It can be different, although it might impact multiplayer playability depending on the variance.
Thanks CAD.
Does that actual switching script need to be of type static "void" or can it be dormant? Just wondering how to execute the different types...
It has to be a static script with a return type of void.