-
Updated HEK+, Marine FP arms
I was talkign to Steelix, and he told me I could release the marine FP arms, as well as an updated HEK+.
This updated HEK+ has better tag encryption, tag scripts, and can be set to leave some tags unprotected.
http://www.cmt.h2vista.net/masters/HEK+.jpg
And the Marine FP arms, as seen in Lost CE alpha, and Marine Canyon.
http://i4.photobucket.com/albums/y12...XB/marine1.jpg
-
Re: [App][Tag] Updated HEK+, Marine FP arms
-
Re: [App][Tag] Updated HEK+, Marine FP arms
just wondering, is steelix gonna get H2Vista? :]
-
Re: [App][Tag] Updated HEK+, Marine FP arms
How good of a job does this do on UI tags? :-3
-
Re: [App][Tag] Updated HEK+, Marine FP arms
-
Re: [App][Tag] Updated HEK+, Marine FP arms
The new HEK+ sounds good. The more tag protection the better.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
liking the new hek plus updates being posted here from now on?
-
Re: [App][Tag] Updated HEK+, Marine FP arms
To be honest those marine arms look creepy. It would be better if people actualy use them if they are playing as a marine. The HEK+ update, eh whatever I'll get it but probably wont use it.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
Trezeguet
To be honest those marine arms look creepy. It would be better if people actualy use them if they are playing as a marine. The HEK+ update, eh whatever I'll get it but probably wont use it.
Agreed. Marine FP arms + Spartan biped = odd. Marine FP arms + Marine biped = good.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Oh, man, those FP arms are nice. :)
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Yeah, this is the only rig I've seen for marine hands as well. Good job guys! And I always love a good update for HEK+.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
looks very original, but the handles dont look like they are holding gun that well, marines hold the pistl in one hand...not two...
-
Re: [App][Tag] Updated HEK+, Marine FP arms
script extraction?
is really possible? can we make our own campaings now?
pinch me i'm dreaming!
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Even if it was possible think about the sheer amount of work that has to go into creating a good Campaign. It dwarfs the scale of anything multiplayer. You need lots of good voice actors if you want to have unique and dynamic characters, you need a TON of good modelers and skinners, you need a lot of scripting knowledge and just the creative vision and skill to put it all together takes a lot even with the effort of many people. I doubt we'll ever see a truly new Campaign released for Halo CE or H2V
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Um.... This may sound out of place, but.... How do you do the tag extraction thingy? >> *Shot to death*
-
Re: [App][Tag] Updated HEK+, Marine FP arms
i am aware of the effort involved, but that;s y you assemble a team. together many people are capable of doing more than a single person on his own
(after witnessing that crap about vertigo city and the triple threat campaign, i have no desires to go after a whole sp campaign make)
but still, it is such a shame that bungie did not leave us with a library of scripts and other files to use as reference to making your own work. i guess every artist that makes a masterpiece places restrictions on his redistributable tools to prevent his work from bieng entirely transformed too easily. but y do they bother and throw us the bullshit that they support user creativity and then place restrictions as to how far you can use their tools? it's an oxymoron in itself.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
Masterz1337
just flashed back to pathways into darkness
-
Re: [App][Tag] Updated HEK+, Marine FP arms
tag scripts control how a tag is etracted, has nothing to do with HS.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
so masterz, you are saying that hek+ uses halo's scripting language to extract tags? THATS FREAKIN BRILLIANT! its sooo simple!
-
Re: [App][Tag] Updated HEK+, Marine FP arms
No, HS and the scripts used in the code of HEK+ are two differn't things. The tag scripts in HEK+ control how the meta is rebuilt into a tag. A bad tag script means the converted tag won't be identical as the raw tag that you make yourself. That is why things such as the tank don't extractproperly, because the animation scripts have errors.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
demonmaster3k
script extraction?
is really possible? can we make our own campaings now?
pinch me i'm dreaming!
I people have made working script extractors (rec0/kornman/someone), although they haven't been released.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Thank you for the updates, HEK could really use them!
-
Re: [App][Tag] Updated HEK+, Marine FP arms
I hope Steelix gets H2 Vista when it comes out otherwise how the hell are we gonna rip tags from the singleplayer levels?
-
Re: [App][Tag] Updated HEK+, Marine FP arms
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
FrozenBlade
I hope Steelix gets H2 Vista when it comes out otherwise how the hell are we gonna rip tags from the singleplayer levels?
prometheus
-
Re: [App][Tag] Updated HEK+, Marine FP arms
yes, a tag extractor for halo 2 would be nice
i've tryed opening the maps and it comes up in giberish tags, that could be fixed
-
Re: [App][Tag] Updated HEK+, Marine FP arms
I only realised how old this thread was when I saw a post by Emu.
Where is that rooster anyway?
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Thanks for the arms, i'll see how they look. And also, thanks for the HEK+ update, I needed to find another one :)
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
demonmaster3k
prometheus
hahahahahahahaa aa aaa aa a aajhahaahhahhahahahahah a
Good one.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
o shit this is an old thread
-
Re: [App][Tag] Updated HEK+, Marine FP arms
This HEK+ actually may not be the most recently dated one. The most most recent version umber should be 1.0.3.0
-
Re: [App][Tag] Updated HEK+, Marine FP arms
This is 1.0.3.0.
So no new updates, I see. Is Steelix still around? Maybe he could fix that bug that sometimes happens with the Scorpion tags...
-
Re: [App][Tag] Updated HEK+, Marine FP arms
If I recall correctly from talking with Masterz, Steelix lost the HEK+ source shortly after he stopped coming around.
As for updating HEK+, I was looking into figuring out the tag conversion scripts used by HEK+ to try and fix the errors. My time is better spent working on other projects though, so I stopped.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
The Dark Side
This is 1.0.3.0.
So no new updates, I see. Is Steelix still around? Maybe he could fix that bug that sometimes happens with the Scorpion tags...
Did you try HTC?
http://www.modacity.net/forums/showthread.php?t=13762
-
Re: [App][Tag] Updated HEK+, Marine FP arms
To be honest, I think releasing HTC was a bad idea. Sure some of the errors that people get with HEK+ will be fixed, but the scripts used by HTC are just older versions of the ones that HEK+ uses. As a result, some of the converted tags made by HTC are more than likely worse conversions than the HEK+ counterparts.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
ShadowSpartan
To be honest, I think releasing HTC was a bad idea. Sure some of the errors that people get with HEK+ will be fixed, but the scripts used by HTC are just older versions of the ones that HEK+ uses. As a result, some of the converted tags made by HTC are more than likely worse conversions than the HEK+ counterparts.
Could you mind also telling us which scenarios of the original campaign have different encounters compared to HEK+ ones? I played AotCR and I could hardly, if not at all, tell the difference.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Not all versions of HEK+ have the problem, the latest one does it fine. I use HTC to extract the scenario with the proper encounters so i can fix my corrupt ones by hand.
-
Re: [App][Tag] Updated HEK+, Marine FP arms
Quote:
Originally Posted by
DarkHalo003
Could you mind also telling us which scenarios of the original campaign have different encounters compared to HEK+ ones? I played AotCR and I could hardly, if not at all, tell the difference.
I don't have a tag extractor that extracts them properly, but even if I did, what would be the point of telling you the errors? It's not like it would affect anything.